Reddit didn’t retroactively try to steal money from developers. Also a game engine doesn’t need a community to exist, it just needs to be good, a community is helpful but not required.
Even if you could just “translate” code from one language to another, that ignores asset pipelines, asset store libraries, and all the build pipelines that allow you to ship cross-platform.
You also need to now train your entire dev team on a new tech stack.
I’m using Godot 3 for my current project because even the relatively minor changes I’d have to make to port it to Godot 4 would be unfeasible. If I had to change engines entirely I’d have to just abandon the project.
One of the biggest appeals of modern gane engines is that you barely need any code but that also means everything is centered entirely around the game engine, I doubt there is any way to transition that, it probaly means devs have to start from scratch and reimplement the mechanics.
I’ve hated Unity since its buggy trash first showed up in flash games Sure they ironed out the bugs and it went mainstream, but I never forgot how it shouldered it’s way into the picture. Now it’s pulling this shit and I’ve got that inevitable mixture of smug and disgusted that accompanies the all-to-familiar experience of “I said this was a bad idea but did anybody listen to me? Nope.”
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Ding, ding, ding! We have a winner! Unless you have anything to do with Unity, because there are no winners in this shitshow.
Oh, Unity will lose too.
Somehow, I keep remembering Reddit.
Reddit didn’t retroactively try to steal money from developers. Also a game engine doesn’t need a community to exist, it just needs to be good, a community is helpful but not required.
I mean, reddit retroactively stole money from redditors. Any gold/coins you paid for? Gone. Why? Because.
It needs devs to be usefull
If it’s good, it will generally develop a community around it anyway.
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Unity will lose way, way more than Reddit.
Almost certainly so. Unity is threatening to bankrupt their customers, while Reddit only did it to some value-adding third parties.
Reddit famously doing red numbers since the API change.
Oh really? Do you happen to have a link I’m curious.
That’s a normal thing to happen after you decide to bankrupt your business partners. (But do we know it already? I thought Reddit wasn’t public.)
But Unity here decided to bankrupt their customers, so I do expect their numbers to change much more quickly.
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Hum, that “just” is really undeserved here. I’m sure they will drag many of their customers with them.
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This is nowhere near reality.
Even if you could just “translate” code from one language to another, that ignores asset pipelines, asset store libraries, and all the build pipelines that allow you to ship cross-platform.
You also need to now train your entire dev team on a new tech stack.
Switching engines is an enormous effort
I’m using Godot 3 for my current project because even the relatively minor changes I’d have to make to port it to Godot 4 would be unfeasible. If I had to change engines entirely I’d have to just abandon the project.
One of the biggest appeals of modern gane engines is that you barely need any code but that also means everything is centered entirely around the game engine, I doubt there is any way to transition that, it probaly means devs have to start from scratch and reimplement the mechanics.
And they tried to pivot by saying it would be by device forcing devs to collect and share their users’ data.
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I’ve hated Unity since its buggy trash first showed up in flash games Sure they ironed out the bugs and it went mainstream, but I never forgot how it shouldered it’s way into the picture. Now it’s pulling this shit and I’ve got that inevitable mixture of smug and disgusted that accompanies the all-to-familiar experience of “I said this was a bad idea but did anybody listen to me? Nope.”