Reddit didn’t retroactively try to steal money from developers. Also a game engine doesn’t need a community to exist, it just needs to be good, a community is helpful but not required.
Even if you could just “translate” code from one language to another, that ignores asset pipelines, asset store libraries, and all the build pipelines that allow you to ship cross-platform.
You also need to now train your entire dev team on a new tech stack.
I’m using Godot 3 for my current project because even the relatively minor changes I’d have to make to port it to Godot 4 would be unfeasible. If I had to change engines entirely I’d have to just abandon the project.
One of the biggest appeals of modern gane engines is that you barely need any code but that also means everything is centered entirely around the game engine, I doubt there is any way to transition that, it probaly means devs have to start from scratch and reimplement the mechanics.
Oh, Unity will lose too.
Somehow, I keep remembering Reddit.
Reddit didn’t retroactively try to steal money from developers. Also a game engine doesn’t need a community to exist, it just needs to be good, a community is helpful but not required.
I mean, reddit retroactively stole money from redditors. Any gold/coins you paid for? Gone. Why? Because.
It needs devs to be usefull
If it’s good, it will generally develop a community around it anyway.
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Unity will lose way, way more than Reddit.
Almost certainly so. Unity is threatening to bankrupt their customers, while Reddit only did it to some value-adding third parties.
Reddit famously doing red numbers since the API change.
Oh really? Do you happen to have a link I’m curious.
That’s a normal thing to happen after you decide to bankrupt your business partners. (But do we know it already? I thought Reddit wasn’t public.)
But Unity here decided to bankrupt their customers, so I do expect their numbers to change much more quickly.
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Hum, that “just” is really undeserved here. I’m sure they will drag many of their customers with them.
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This is nowhere near reality.
Even if you could just “translate” code from one language to another, that ignores asset pipelines, asset store libraries, and all the build pipelines that allow you to ship cross-platform.
You also need to now train your entire dev team on a new tech stack.
Switching engines is an enormous effort
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Right, just make a database and then draw the rest of the fucking owl.
I’m using Godot 3 for my current project because even the relatively minor changes I’d have to make to port it to Godot 4 would be unfeasible. If I had to change engines entirely I’d have to just abandon the project.
One of the biggest appeals of modern gane engines is that you barely need any code but that also means everything is centered entirely around the game engine, I doubt there is any way to transition that, it probaly means devs have to start from scratch and reimplement the mechanics.