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  • @Cypher
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    9 months ago

    I’ve written game engine wrappers and converters for all sorts of code and file types.

    It would honestly be easier to fire up Unreal Engine 5 or Godot and start again.

    • dog
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      -149 months ago

      Well I’d say that was true 5 years ago. Is it still? I’d not be so sure.

      Small projects might as well start from scratch.

      But projects with years of devtime are best ported.