To say it’s been a bad week for Unity is the understatement of 2023. First they announced a terrible new Pricing scheme, then their customers revolted, as the week goes on though, it gets worse and worse for Unity, from threats from an employee shutting down their offices, to more studios threatening to leave, to scummy secret changes to their terms of service and back door deals with clients to get around the Unity Runtime Fee in an attempt to bury a competitor.

  • @[email protected]
    link
    fedilink
    English
    171 year ago

    Pretty sure godot is pretty up there from what I hear but that’s the extent of my knowledge.

    • Maven (famous)
      link
      English
      161 year ago

      Godot is great at 2D and would be a great replacement for those games but lacks a lot of 3D stuff Unity users would miss. If someone is doing a 2D game tho… Godot is a fantastic option to go with.

    • @Weslee
      link
      English
      -31 year ago

      Is Godot a full engine? I thought it was a UGC platform (like Roblox)

        • @Weslee
          link
          English
          21 year ago

          Ah nice, I might check it out after my current projects

      • Captain Aggravated
        link
        fedilink
        English
        21 year ago

        Godot is a full engine, I would position it in the market somewhere between Unity and GameMaker Studio. It is capable of making 2D and 3D games, though there’s some things Godot lacks, for example the asset streaming capabilities that allow for large seamless open worlds without loading screens, they’re working on that.

        Godot runs on WIndows, Mac, Linux various BSDs, and they’re working on an Android port. Godot games can be exported to Windows, MacOS, Linux (and thus SteamDeck), BSD, Android, iOS and the web. Godot games can be ported to consoles, but Microsoft, Sony and Nintendo are really fucky about licensing. The way you would go about publishing your Godot game to Playstation, Xbox or Switch is to work with a porting company who specializes in such things.

        Fun fact: The Godot IDE is itself a Godot “game.” The Godot editor runs in the Godot engine and is built from UI tools available to end users; this makes it pretty easy to create tools and extensions to customize the editor to your team or project’s needs. It’s also a practical demonstration of how robust Godot’s UI creation tools are; I’ve been toying with the idea of building a woodworking CAD program in Godot.

      • @[email protected]
        link
        fedilink
        English
        11 year ago

        I have literally no idea. It just pops up left right and center so it seemed it is a competitor.

        • @Weslee
          link
          English
          21 year ago

          It looks like it’s a full engine, that’s pretty neat. I might have to check it out, though I’m on unreal ATM so unity drama doesn’t affect me

            • @Weslee
              link
              English
              11 year ago

              It’s free until you make a million dollars (so basically it’s free for me, probably forever 😭), after which they take 5%