It was THIS close to becoming a demo

  • @[email protected]
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    231 year ago

    Can you show me a single engine agnostic game? I don’t see how that’s even remotely feasible

    • Tuna Casserole
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      141 year ago

      I guess it would be doable by trying to write a bunch of wrappers around engine specific stuff, but holy shit development would be… ugh. Slow and ultimately a confusing mess to maintain still

    • @CluckN
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      111 year ago

      Imagine not writing your game in assembly