It was THIS close to becoming a demo

  • @[email protected]
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    -111 year ago

    This is why it’s best to write your game to be engine agnostic with integration points.

    But It does feel like a waste of effort until something like this happens.

    • @[email protected]
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      231 year ago

      Can you show me a single engine agnostic game? I don’t see how that’s even remotely feasible

      • Tuna Casserole
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        141 year ago

        I guess it would be doable by trying to write a bunch of wrappers around engine specific stuff, but holy shit development would be… ugh. Slow and ultimately a confusing mess to maintain still

      • @CluckN
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        111 year ago

        Imagine not writing your game in assembly