For instance, I hope that they keep going with weapon properties - they have an opportunity to make combat really in depth for fighty characters. I think there’s also opportunity for out of combat stuff too, like using a dagger to jam open a lock or a war hammer to bash a dungeon wall down.
I hope that we don’t see the homogenization of spell lists like what happened to PF2E. Paladins get their powers from distinct sources from clerics + have a totally separate class fantasies. They should have unique spells that reflect this, like we currently have.
I really like doing fights near cliffs or tight spaces because then managing space becomes really important because of falling or friendly fire.
That sounds like a good approach. I’d prefer that the system, monsters, or player classes didn’t require DM effort to make combat dynamic. But I’m lazy.
I’ll use your tip tho.