Mac to Game [email protected] • edit-21 year agoUnity apologizes to devs, reveals updated Runtime Fee policyblog.unity.comexternal-linkmessage-square15fedilinkarrow-up133arrow-down12cross-posted to: [email protected]games[email protected][email protected][email protected]technology[email protected][email protected]
arrow-up131arrow-down1external-linkUnity apologizes to devs, reveals updated Runtime Fee policyblog.unity.comMac to Game [email protected] • edit-21 year agomessage-square15fedilinkcross-posted to: [email protected]games[email protected][email protected][email protected]technology[email protected][email protected]
minus-square@ExtraMedicatedlinkEnglish2•1 year agoI could do animations, but I really wanted it to be more dynamic and have the characters able to look at points of interest, and bend over to reach for nearby objects in any direction.
I could do animations, but I really wanted it to be more dynamic and have the characters able to look at points of interest, and bend over to reach for nearby objects in any direction.