Hi all,

I’ve decided to start a GameDev community as I didn’t see any on this instance or others.

What’s your relation with game development?

I’ll start; I’m a hobby game developer at most, mainly having experience with MonoGame (based on XNA) but I switched to C# + SDL2 (using SDL2-CS). Currently writing my own semi-engineless game (I don’t want to say that I’m building my own engine, but I do have some reusability for my own sake) while figuring out SDL2 and always looking for best practices.

I tried Unity, GoDot, Unreal Engine and more over the years, but as someone with a background in software development the freedom of the code-first approach always works better for me.

Welcome!

  • @[email protected]
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    211 months ago

    I’m a hobbyist working with Unity. I have messed around with making games in some form since I was a kid, but only got serious about it as a hobby some years back. I started out biting off way more than I could chew, but eventually started over, did some game jams, and started actually releasing games. I’m tired of jams for the time being, though, so I am taking another stab at a more long-term project.

    • @TeaHandsM
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      111 months ago

      With the exception of making stuff as a kid (I was in my 30s!) this is my journey exactly. It’s so easy to bite off more than you can chew with your first game idea, since you don’t really have any context for how big a project it’ll be! I also retreated to the safety of game jams, and now have also started trying to pull together an actual game. So, er, twinsies? Haha, I bet this is actually a really common path to take. Welcome to the community!