Hi all,
I’ve decided to start a GameDev community as I didn’t see any on this instance or others.
What’s your relation with game development?
I’ll start; I’m a hobby game developer at most, mainly having experience with MonoGame (based on XNA) but I switched to C# + SDL2 (using SDL2-CS). Currently writing my own semi-engineless game (I don’t want to say that I’m building my own engine, but I do have some reusability for my own sake) while figuring out SDL2 and always looking for best practices.
I tried Unity, GoDot, Unreal Engine and more over the years, but as someone with a background in software development the freedom of the code-first approach always works better for me.
Welcome!
Hi I’ve been pending membership for some time here. Just checking in if the mods knows about pending subscripting from new members?
Hey, welcome! The pending subscription thing has been a bug with Lemmy itself, and it’s purely visual ie you should already be subscribed.
Some people report unsubbing and trying again a few times fixes it, but not always. I believe it’s fixed in the currently rolling out Lemmy version anyway, but meanwhile we should in theory be showing up in your subscription feed just fine!
I work for an AAA games company as a tools programmer (C#/C++). I’ve worked for two games companies so far, and mostly non-games companies.
Did a bunch of godot dev, but have no art skills so I most make UI toys and stuff. I also am deep in renpy, though the way I use it is hacked to all hell and back.
Hey thanks for making the community! I’m mostly a hobby game dev (it’s just like indie but I’m not paid). I really enjoy making stuff in Godot with C# but I also enjoy exploring other tech stacks for game dev.
Awesome; I come from business software in C# and with all the people here using Godot I think I should give it a new go some day.
I’d highly recommend trying Godot 4 Mono then, which uses dotnet 6 (they’re slowly working on 7 support too). A lot of community resources say C# is bad for Godot but in my experience it’s super great. Especially since you can set up some csproj files for compiling independent chunks of your code, which is really helpful on bigger projects
That does sound pretty good, thanks! I’ll check it out whenever I find the time and inspiration.
I’ve been unity Unity professionally for 10 or so years now before I went indie, but I generally love FOSS software so I have been trying to learn Godot and plan to swap over after my current project is finished. I will say that the documentation support for Godot Mono isn’t that great. I hate python-esque languages so I will still be using the Mono version, but often it requires a bit more googling or trial and error to make sure something works in the mono version.
Hobbyist here too, although I had something approaching a career as a web dev previously so had a leg up on the programming stuff.
Started out in Unity, but it was just getting too slow and frustrating to use so on the advice of gamedev Mastodon I’ve recently made the jump to Godot. Trying to learn that while also prototyping what will hopefully become my first commercial game, a minimalist “city builder” where the city basically builds itself.
We’ll see how that goes!
City builders are cool, feel free to show off any progress! :D
So, that post was also me I was just waiting for this separate gamedev account to be approved lol. Hi. 👋
I will definitely show off progress when there is some, in the meantime I post random screenies and get into overly competitive dev races on my Mastodon (link is in my profile if anyone cares but you probably shouldn’t).
We’ll probably need some kind of rules to keep self-promo sensible, not sure what your thoughts are there or if you’re open to suggestions but maybe something like each of us has a dedicated thread that we keep updated about our project, rather than making new ones all the time? With the way this place works (ie posts don’t seem to automatically drop off over time like on Reddit?) that could work, I think? Or maybe self-promo posts are ok but they have to include actual interesting info for other devs rather than just be a dump-and-run?
Sorry if this is cheeky to bring up, I’m just hoping to find nice communities with a plan in place for the inevitable hordes next week. What do I know though I’ve been on Lemmy for, like, a day 😅
No problem at all, thanks for bringing it up! I had some ideas for a ‘rule vibe’ but no words to put them into yet, and this helped. I’ve updated the sidebar accordingly. :)
Hi, I’m an indie game dev, though my last successes in that field took place years ago. I was doing programming, game design, art and even music for my games. Now I’m trying to get back to it more seriously. I worked with Godot for some time, but recently I decided to write my own engine in Rust, because I’m a control freak and I like it low level.
Welcome! Checked out your stuff on Itch, I really like your style :)
Thank you and I appreciate that :)
I’m a hobbyist working with Unity. I have messed around with making games in some form since I was a kid, but only got serious about it as a hobby some years back. I started out biting off way more than I could chew, but eventually started over, did some game jams, and started actually releasing games. I’m tired of jams for the time being, though, so I am taking another stab at a more long-term project.
With the exception of making stuff as a kid (I was in my 30s!) this is my journey exactly. It’s so easy to bite off more than you can chew with your first game idea, since you don’t really have any context for how big a project it’ll be! I also retreated to the safety of game jams, and now have also started trying to pull together an actual game. So, er, twinsies? Haha, I bet this is actually a really common path to take. Welcome to the community!
Hi! I’m the studio director at Hidden People Club web. I created cuentitos, an open source narrative engine with probability at its core.
I’ve been working in games for 11 years already so I’ve done plenty of things, but mostly programming and leading teams.
Right now all the games I work on are written in Rust using Bevy.
Professional game dev for 25 years now. Started modding and level design back in the days of DOOM/Quake, which eventually led to a job in the industry.
I’m a designer primarily, but I also do quite a bit of engineering. I’ve worked mostly with heavily modified Source engine and, most recently, Unreal.
Hi there! Just came across this community after recently creating a Lemmy account (yet another Reddit refugee I guess).
I’m glad to see a gamedev community on here! I’ve been a coder and a gamer all my life, but only this year after an amazing birthday present did I finally get into combining the two, and now I just completed my first gamejam.
Currently I’m only into Godot Engine, but I’ve also got an eye on some of these fantasy consoles like the PICO-8 or the TIC-80.
And I watch a ton of game design YouTube channels.
That’s awesome! I’ve read some of your blog post and there was some recognition :D I once started with GWBasic and QBasic as well and years after did NeHe’s GLUT tutorials, also many years ago :D
I tired Unity and Godot and could never get used to the visual approach, but I might give it another try - Godot seems to mature fast. Also thanks for the channel recommendations! I knew some of them but not all.
I always think it’s really cool to create a game without an engine, and maybe one day, I’ll do it too, but for now I stick with Godot. I started with GDevelop, moved onto unity and then once I realized there were fans of depreciating old packages without fully releasing new ones, and leaving a bunch of things in a limbo start I moved onto Godot, and it’s been a real pleasure!
Though, there are a few other things that interest me, like Defold, LOVE2D and Twine.