Why virtual reality makes a lot of us sick, and what we can do about it.

  • @JimmyMcGill
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    41 year ago

    I see your point and I agree with it but the “opposite” is also true.

    “If you have 1 million to make a game, do you make one in a system that is incredibly saturated with other games or do you do in a a system completely starved of good games?”

    So it’s a compromise. I still agree that your point has a bigger weight but there is something on the other side of the scale even if lighter