• @itsathursday
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    31 year ago

    It was so good! Has anything really filled the gap? I guess some game engines are able to handle 2d but the simplicity of flash made it awesome

    • @cynar
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      41 year ago

      Flash, by its nature was a security risk. HTML5 can do a lot, as well as various game engines, e.g. Godot. Unfortunately, they also lack the simplicity of flash.

    • El Barto
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      31 year ago

      Fill the gap in what sense? Development?

      • @itsathursday
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        21 year ago

        Yeah a GUI based development platform to create code driven animations and interactive web based games

        • @gornius
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          11 year ago

          HTML5 with canvas API is meant to fill the gap. And it’s really powerful. There are some 2D game engines using that tech and awesome games like tetr.io using it.

          • vortic
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            9 months ago

            Whenever I hear “this thing is powerful” my brain replaces it with “this thing has a really steep learning curve”. The reason flash was so popular is that it was easy to learn the basics.

        • El Barto
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          11 year ago

          Got it. I guess Unity could be considered a successor, and I’m sure there are similar tools out there.

          But yeah, Flash was more ubiquitous and sort of fun to use.