https://www.youtube.com/watch?v=yl0z5Z8bvro

In this video Seth talks about quantum orges, or what I call Schrodinger plot point. He had a mostly positive view. So do I, in fact I wa blinded sided that some people see this thing in a bad way.

What is everyone’s view on this?

  • @[email protected]
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    fedilink
    21 year ago

    If you’re doing good prep, you don’t need quantum enemies. You can whip up an ogre encounter on the fly instead of forcing one at a particular point.

    • @joel_feilaOP
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      11 year ago

      But what really the difference. If the group needs a fight in next room and i use a preplanned one or one inade up ob the spot?

      • @caseofthematts
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        21 year ago

        Quantum ogre is more about the intent and removing actual choice from players. Good prep does away with making player choice irrelevant.

        I’m assuming in your question, the first situation would have the “preplanned” fight be wherever the players decide to go since we’re discussing the QO. The difference between your two methods is in the latter, you’re making up the creature or combat on the spot by reacting to what the players have done. In the first, it didn’t matter what the players did. You were going to do it anyway, so why even give them a choice?

        • @joel_feilaOP
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          11 year ago

          I just cant see how eithet takes away choice. If the players can go north or west to get to the next mcguffin. I would put an encounter on their road either rolled or desined. After all it is common in d&d to have road battles. The battle will be on what road they chose. I would make the encounter make sense and based on the pc.

          If we down scale this to a dungeon so it 3 rooms not roads. What changes?

          • @caseofthematts
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            21 year ago

            Think about it this way: what’s the purpose of the players choosing between North and West if the outcome is exactly the same, whether they know this or not? Are they just arbitrarily choosing between the two paths, or do they have information that gives positives and negatives to either path? Doing the former is just a choice for the sake of it. It serves no purpose. In the latter, it’s now less of something to fill and waste time, and it’s now a decision on the players’ part on whether they want to travel safely or dangerously, or whatever the differences are between the routes.

            • @joel_feilaOP
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              11 year ago

              Well they need to collect more then mcguffin so they can go north to the ice dungeon/town and look for the rings of plot importance. Or they can go west for the crown of plot importance and deal with the jungle dungeon are first. So they would be given information about what town and hazards, and what they pick does change where the battle takes place. So there are consequences to what they pick. They don’t have perfect knowledge

              In the small scale it is there because unless they split the party they can only go one way at a time. They can only explore one room at a time. that why the the choice is there.