- cross-posted to:
- linux_gaming
- cross-posted to:
- linux_gaming
fixed issue with wine reporting invalid ‘–version’, resulting in winetricks dotnet* not installing
fixed issue with incorrect version of gecko and mono not being provided
buildbot environment downgraded to Debian 11 so that it is compatible with glibc 2.31 and higher instead of 2.34, also matches what valve runtime uses as a base.
added fixup for resolution calculation when WINE_FULLSCREEN_FSR is used (thanks Ph42oN and loathingKernel)
added upstream patch to allow R6 Siege to launch again (https://gitlab.winehq.org/wine/wine/-/merge_requests/3777) (multiplayer still does not work due to anticheat), still also needs envvar set vk_x11_override_min_image_count=2, pending MR in upstream mesa https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25734
wine updated to latest proton bleeding edge
Okay. That makes sense. So what is Wine-GE-Proton, which is what it says in this post.
It’s Wine GE but very confusingly named. You’d have to ask Glorious Eggroll why he changed the naming scheme. It used to be simpler.
Okay, thanks for the explanation. I guess my last question is what’s the difference between this and this? They were both posted today, but with different version numbers and the name looks the same to me.
If you read the description you’ll see that the 2nd one is a hot fix and got a new version number. They were posted 16 hours apart.
Okay, so there were 3 posts for three separate updates on two separate repos with similar names and version numbers? Is that right?
That’s right