The moment that inspired this question:

A long time ago I was playing an MMO called Voyage of the Century Online. A major part of the game was sailing around on a galleon ship and having naval battles in the 1600s.

The game basically allowed you to sail around all of the oceans of the 1600s world and explore. The game was populated with a lot of NPC ships that you could raid and pick up its cargo for loot.

One time, I was sailing around the western coast of Africa and I came across some slavers. This was shocking to me at the time, and I was like “oh, I’m gonna fuck these racist slavers up!”

I proceed to engage the slave ship in battle and win. As I approach the wreckage, I’m bummed out because there wasn’t any loot. Like every ship up until this point had at least some spare cannon balls or treasure, but this one had nothing.

… then it hit me. A slave ship’s cargo would be… people. I sunk this ship and the reason there wasn’t any loot was because I killed the cargo. I felt so bad.

I just sat there for a little while and felt guilty, but I always appreciated that the developers included that detail so I could be humbled in my own self-righteousness. Not all issues can be solved with force.

  • @[email protected]
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    191 year ago

    Echoes of the Eye expansion to Outer Wilds. I managed to avoid all the spoilers, watched some playthroughs but thankfully didn’t study them too closely. Importantly, the streamers never looked “up” during the parts of the gameplay that I’ve seen, so to me it appeared just like another normal environment (well, normal at least by Outer Wilds standards). I already loved the original game, and decided I must play this for myself.

    So when I entered through that doorway for the first time I was genuinely stunned. “You fuckers, you really did it this time. You actually went ahead and did it!” I mean…

    spoiler

    Space habitats have always been a staple of science fiction novels, and they have appeared a couple times in video games already, like in Mass Effect and Halo, but there they were only used as background - the actual playable area was limited. Never before this had anyone successfully implemented a life-size Bishop Ring with the full “You see that mountain? You can walk there!” boastfulness. And sometimes that mountain is on the ceiling. And when the water breaks, oh boy…

    • @[email protected]
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      51 year ago

      God I just loved the puzzles that can only be solved by it falling apart. And the message of little actions matter even if much further down the line? I still love that game so fricking much.

    • @buzziebee
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      31 year ago

      The expansion was absolutely incredible. I thoroughly enjoyed the game on my second play through after a few years to forget as much as possible, then the expansion gave me so much more to explore. It’s a lot more tragic, and I had to turn on no frights mode lol, but the ending is beautiful and fits into the main story so so well.