• @[email protected]
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    1 year ago

    Hell, I once bought and played 15ish iterations of a game where the whole goal was to get some broad out of a castle. You never seem to get her out, either. 0/10 terrible design, avoid Nario if you can (I think that’s how it’s spelled).

    • @[email protected]
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      31 year ago

      Folk are gonna try to defend Mario’s quest design because of its generation, ignoring that games like Final Fantasy and The Legend of Zelda managed to have incredible world building and deep stories with the same technology in the same era

      Not to dunk on Mario, there’s a reason it’s widely considered one of the greatest games of all time

      • @[email protected]
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        21 year ago

        I guess the instructions of a quest are just the tip of the iceberg. The goal of mario was just to go right all the way. The real design was the obstacles in the way.