Update: thanks all for the very helpful advice! I think it’s really special that not one of you dunked on my DM. You all seem very supportive of a broad range of play styles and that’s a sign of a very healthy community.

I reached out to one of the more experienced players in our party, and I’ll be pinging our DM at some point over the next week. I’ll see if we can switch gears or if not leave peaceably. Thanks again.

Recently got into DND. Watched two seasons of Dimension 20 and loved them. A friend of mine offered to try DMing for our friend group. We meet every two weeks for 3-4 hours. We’re playing Pathfinder using the Foundry online interface so we can play remotely.

Apologize if I mess up any terminology, I’m new.

I am two hours into this week’s game right now (in another tab), and I’m so fucking bored. We’re in some underground tunnel system, and just getting bombarded by completely arbitrary enemies.

Last round we spent three hours fighting a mimic and a gelatinous cube, and there was no explanation for why they were even in the cave in the first place. We haven’t had a conversation with an NPC in three sessions. End of the round we come across some weird tunnel system with giant moths on one side and giant larvae on the other. No explanation for why they’re there. We start coming up with a plan on how to kill them so we can get the loot they’re guarding, but it was the end of the session.

This week, right when we start and try to do something about the moths, we get attacked by morlocks that came up the tunnel behind us, fight them for an hour and a half, and the remaining ones just run off. So now we’re finally dealing with the moths.

Anyway, we’re doing this on a giant map in Foundry. Nothing is theater of the mind. It’s all very literal, and it feels like I’m playing an incredibly slow PC game just sliding my token down tunnels. Nobody is really roleplaying. We rarely get any details during our battles beyond “they look really hurt.”

I don’t expect anybody I know to be at the level of Brennan or whatever at DMing, but there is just no entertainment value for what we’re doing here, we’re constantly in combat, none of my skills are useful (because we’re just fighting mindless monsters), and it’s like a solid 10 minutes between my turns.

Like end of last round, I floated the idea of trying to mount and tame one of the moths (I’m a halfling, and they’re big), and my DM just said “I mean, that’s pretty dangerous. If you’re ok rolling a new character, you can try it.” Like geez, sorry for trying to make it interesting. At least give me an in-game reason for why I shouldn’t do it.

I really want to quit. Any advice?

  • @[email protected]
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    1 year ago

    Sounds like a table that’s not a good fit for you. Sounds like I wouldn’t like it either. It’s 100% ok to politely exit. Tell them you appreciate the work they put in, but you’re looking for a different kind of game.

    Side note: if you want more roleplaying pathfinder and DND aren’t really the best for that. They’re combat games first. Probably check out some pbta games, or fate, or the world of darkness games.

    Out of curiosity how old is everyone at this table? Is everyone new to pen and paper rpgs there? Because it sounds very similar to some embarrassing stuff I ran when I was a teenager first planing DND. Lots of half baked ideas and semi railroading.

    • @ch00fOP
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      1 year ago

      Nah we’re all in our 30s. I think if anything he might be too busy with work to put some time into it. First few rounds had some NPCs and lore, but last two or three have just been random enemies in tunnels.

      But excepting two people in the party, we’re all newbies to DnD.

    • @hakobo
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      31 year ago

      I second the world of darkness suggestion, though learning a whole new game can be intimidating. But I like the relative simplicity of the dice pool concept. Everything is a 10 sided die. 7 or higher is a success. So for example, you have 6 strength die. If you want to break down a door that takes 7 successes, well good luck. Pretty hard to roll 7 successes on 6 die (though not impossible because 10s get a bonus roll). And then overall I feel like the lore is easier to roleplay because I feel like it’s easier to picture yourself as a pack of werewolves or a coven of vampires or whatever version you’re playing.