• @[email protected]
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    21 year ago

    They released this jam project like two days ago. I highly doubt they’ve ported their in-progress game to a new engine in that short amount of time, that’s a significant effort that could take months.

    • @[email protected]
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      21 year ago

      Yes and no. I’ve seen people roughly port smaller games over in a single weekend. I’d probably take a guess of about 1-2 weeks, not multiple months. Godot is surprisingly similar. Obviously it’s not all gonna be best practice, but since it also supports c#, you can more or less just copy and paste the code and slowly sift through compiler errors, replacing old Unity stuff with new Godot stuff. It’s a pain, but not quite as much as you’d expect

      Take a read for yourself: Brian Bucklew porting Caves of Qud from Unity to Godot

    • @pory
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      11 year ago

      Ah sorry, didn’t mean to be fully past-tense there. One of the programmers swapped off the jam project after two of the three weeks to begin the work porting their next game to Godot, because 2/3 of the jam time was enough for Mega Crit to go “ok yeah we like Godot