• SirNuke
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    911 year ago

    Have they posted anything about their experiences developing this? I’m curious on their thoughts of Godot vs Unity. This might be the most established studio to ship something in Godot.

  • @Waluigis_Talking_Buttplug
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    251 year ago

    I didn’t know Slay The Spire was made in LibGDX.

    I used LibGDX years ago when developing my own engine on top of it for android gaming, but gave up after a year when it became evident I had to refactor more and more because I didn’t know what I was doing when I started.

  • Rouxibeau
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    41 year ago

    How would I run this on Steam Deck?

    • 👁️👄👁️
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      171 year ago

      Godot has the best Linux support out of all popular game engines. Really depends on the controls really. But they could easily release a native Linux version, or proton is so good that I’d just assume a windows version would be flawless as well.

    • @[email protected]OP
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      121 year ago

      I believe you can download the linux version from the game’s page, extract and run it in desktop mode.

  • @[email protected]
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    -107
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    1 year ago

    “Hey, here’s some shit we threw together without knowing what we were doing” is a weird marketing tactic.

    I’m sure they’re doing it more to promote Godot rather than themselves, but it looks really weird with my consumer hat on.

    Edit: FFS, I wasn’t trying to disparage them. The hostility in the replies here is really disappointing.

    Edit 2: Or maybe I’m just in a bad mood today.

    • @Cheems
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      471 year ago

      What a weird take

      • @[email protected]
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        181 year ago

        I know Louis CK is kinda on the out for references, but this was kinda spot on his bit about entitlement.

        “Something (given out for free) that I didn’t even know about until today, and is just a fun experiment to share and learn from? Not good enough!”

        • @[email protected]
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          -151 year ago

          I didn’t say it wasn’t good enough. I said they way they pitched it is a strange way to entice people to play it.

    • ThyTTY
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      221 year ago

      Did you by any change miss that it is a free game?

      • @[email protected]
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        -191 year ago

        Yes, I did.

        But also free things can still have marketing. I assume they want people to actually play their game.

        • @[email protected]
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          91 year ago

          Not to mention, they literally only had a month to make it, being that it was for a contest.

    • modifier
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      131 year ago

      It was probably meant more for the community than the consumers, two overlapping but distinct groups.

      • @[email protected]
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        -211 year ago

        Downplaying the time and effort put into creating a product isn’t usually how you hype it up.

        • MentalEdge
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          1 year ago

          That’s because it’s not a product. It’s an experiment for figuring out what they as a studio might be able to do with something new and untested. This is a trial run of a new engine, and they simply decided to publish the result for others to see.

          This is more like publishing research findings than trying to market and sell something for a profit. Whether the result is good or bad, it’s informative either way.

        • @[email protected]
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          131 year ago

          I feel like you’re missing the point that sometimes people make stuff for reasons besides maximizing the amount of money they make

    • @[email protected]
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      101 year ago

      A comment the devs made on the steam announcement (under slay the spire) regarding someone being angry that this was prioritized over slay the spire 2:

      Hi there, this is just a small, free game we made in a few weeks for a game jam in order to get acquainted with the engine that our next big game is currently being ported to. We figured our fans would be interested in knowing what we’re up to as we work on our upcoming title since switching from Unity has extended its development time.

      We’re currently back to work on our next big game, this time refreshed and with lots of new tools under our belt! Hope people have a fun time trying this out if they’d like to!

      So it’s not like this is a big new genre for them, but it’s also not meant to be a commercial for Godot.

    • AnonTwo
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      91 year ago

      To your edit, you doubled down hard in later posts, so I wouldn’t say the hostility isn’t completely undeserved.

      I think you just really expected something different from what this was supposed to be, even when people explained to you exactly what it was supposed to be.

    • @Gamoc
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      21 year ago

      I’m not seeing any hostility really, just disagreeing with you and explanations.