• @[email protected]
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    251 year ago

    For me it wasn’t about the leveling or end game content. It was the engagement - you had to interact with other players, negatively or positively, to truly progress. Then they added dungeon finder and for all I know the other four players could be bots for all the engagement you get.

    • Serbaayuu
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      11 year ago

      @Escew @Goronmon

      “Endgame” is the dirty word that killed MMOs for me.

      I want a world to live in, not singleplayer games played adjacent to other people.