It’s a great fun movie. The plot’s great, the pacing is great, the references are great, the comedy is great. It’s a fun adventure with a relatable team of misfit heroes.
It takes some liberties with the game mechanics to accomplish this. If you can’t forgive that, you’ll have a rough time, especially if you like wildshaping druids and spellcasting bards.
While it does skirt some game mechanics, probably due to it being a movie and it’s a strange medium to adapt, it also does some really cool subtle things with the mechanics. For example, in the final major fight all of the characters attack in the same order. They’re in initiative!
My wife suspected this about that final fight, but it goes by quickly in the theater, and unfortunately it’s streaming on one of the few services we don’t have or want to pay for, so we haven’t re-watched it in a pause-able format.
This, pretty much. Pretty hard to be 100% game accurate and make a good movie. Appreciated where they took license, and where they stuck to some (often, obscure) lore.
Our last two hour session was combat round 2, continuing from combat round 1 from the previous week. The week before that was the end of the puzzle before the combat round.
It’s our groups first quest, we’ve been going for almost a year, and have done a dozen or so combats and 3 “one offs” that 2/3 lasted more than one session. The DM loves it because he gets to fill in a lot of flavor/lore for everything, we love it because we move at our own pace.
2 hour sessions can be rough. Even just bumping up to 2.5 hours feels like you get a lot more game per week. I do love how unhurried you guys are though. Sounds like everyone in your group is fully engaged and immersed.
One of the rare movies that starts shaky and then finds its footing and breaks out into a conditioned run by the end of it. Didn’t go in expecting much, got a good time.
Rest ye Jarnathan, you deserve a break.
Edit, and the dragon! My wife is obsessed with dragons and she was in love with the one in the movie, it’s like her favorite dragon now.
This is the most accurate description, IMO. If you’re looking for something that’s going to incorporate all the game mechanics into the story, and do so accurately, this isn’t it.
If you want a great time at the movies with excellent comedy, action, and characters you care about - while still holding true to the fantasy and adventure spirit of D&D?
It’s a great fun movie. The plot’s great, the pacing is great, the references are great, the comedy is great. It’s a fun adventure with a relatable team of misfit heroes.
It takes some liberties with the game mechanics to accomplish this. If you can’t forgive that, you’ll have a rough time, especially if you like wildshaping druids and spellcasting bards.
While it does skirt some game mechanics, probably due to it being a movie and it’s a strange medium to adapt, it also does some really cool subtle things with the mechanics. For example, in the final major fight all of the characters attack in the same order. They’re in initiative!
My wife suspected this about that final fight, but it goes by quickly in the theater, and unfortunately it’s streaming on one of the few services we don’t have or want to pay for, so we haven’t re-watched it in a pause-able format.
May the seas be friendly to ye matey
Yar har and fiddle dee dee
Meh. If I actually want it bad enough, I’ll buy it. Someone somewhere has to actually pay for the content you salty sea rascals enjoy.
They also show one of the characters, the bad guy if I remember, having to use concentration for a spell!
This, pretty much. Pretty hard to be 100% game accurate and make a good movie. Appreciated where they took license, and where they stuck to some (often, obscure) lore.
But they do pay attention to a lot of fine detail. Such as the battle sequences where the party always remains in turn order properly.
Such a fun movie that felt just like playing a session or three with friends.
Oh goodness, hadn’t noticed that. Will have to watch for it on the inevitable rewatch.
You guys manage this in 3 sessions? My group is playing a space opera, and it takes about 3 sessions to fly from one system to the next.
Our last two hour session was combat round 2, continuing from combat round 1 from the previous week. The week before that was the end of the puzzle before the combat round.
It’s our groups first quest, we’ve been going for almost a year, and have done a dozen or so combats and 3 “one offs” that 2/3 lasted more than one session. The DM loves it because he gets to fill in a lot of flavor/lore for everything, we love it because we move at our own pace.
2 hour sessions can be rough. Even just bumping up to 2.5 hours feels like you get a lot more game per week. I do love how unhurried you guys are though. Sounds like everyone in your group is fully engaged and immersed.
It also helps if everyone simply enjoys being friends. The game becomes a reason to block your agenda and spend time with friends.
One of the rare movies that starts shaky and then finds its footing and breaks out into a conditioned run by the end of it. Didn’t go in expecting much, got a good time.
Rest ye Jarnathan, you deserve a break.
Edit, and the dragon! My wife is obsessed with dragons and she was in love with the one in the movie, it’s like her favorite dragon now.
This is the most accurate description, IMO. If you’re looking for something that’s going to incorporate all the game mechanics into the story, and do so accurately, this isn’t it.
If you want a great time at the movies with excellent comedy, action, and characters you care about - while still holding true to the fantasy and adventure spirit of D&D?
Buckle up, baby.