I usually play games on “normal” difficulty these days, for a balanced challenge. However, I don’t particularly enjoy boss fights, or at least I don’t enjoy the extra challenge associated with them. Was thinking it would be nice if games had a separate setting so I could just set boss fights to “easy”, while not making the rest of the game less challenging as well.
Not really. You just use whatever difficulty scaling value you’d use for “easy” for specific enemies/encounters.
It’s trivial to change variables like health and damage. Does it make for a nuanced difficulty slider? No. But it’s better than nothing.
The more accessibility-focused devs could change enemy spawn rates, attack speeds, attack patterns, enemy spawn types, and many more.
Inclusivity is never a bad thing.
Oh for sure. If we’re talking accessibility then yeah, it’s a different ball game entirely. Accessibility for everything is hard. Doesn’t mean it shouldn’t be done, just saying it’s hard.