• Chariotwheel
    link
    fedilink
    -51 year ago

    This might be an issue, however:

    In a separate slide that’s explained a little more fully, the company adds that the impact of mods on their reputation isn’t just the result of someone stripping Leon Kennedy down to his knickers. Players who install mods only to suffer performance problems such as crashes, freezing or save data corruption can end up turning to Capcom for support, which can then eat up workload and development budget that might otherwise be spent on creating higher-quality games.

    • @ante
      link
      English
      631 year ago

      This sounds like a load of corporate bullshit that they’re going to use to justify preventing modding of their games.

      • Chariotwheel
        link
        fedilink
        -261 year ago

        Actually, no.

        While it’s hard to imagine anyone finding goofy mods swapping cartoon characters or kids’ TV characters for grisly monsters all that scandalous - something that Capcom seems to recognise by acknowledging that “the majority of mods can have a positive impact on the game”

        • @ante
          link
          English
          361 year ago

          Why are you intentionally leaving out the rest of that sentence?

          it’s apparently nevertheless a concern that some mods might be deemed offensive in a way that requires tighter controls on modding.

          They are specifically talking about restricting modding.

          • @MycoBro
            link
            English
            141 year ago

            Goddamn. What a shady move. I expect it from the media and shit by for some reason it stings more when a rando does it.

            • ThunderingJerboa
              link
              fedilink
              141 year ago

              Oh yes, because everyone knows. They say one thing it totally won’t morph into something new afterwards. Also how do you imagine they will “restrict” the modding? By making the game more tamperproof and harder to mod. So while it may not be “prevented” they will basically make the only mods around texture swaps or some shit.

        • TSG_Asmodeus (he, him)
          link
          English
          51 year ago

          They probably spend fractions of a percent of their profits on moderation. We’re talking like 0.01%. Half the time it’s cycling college grads through 18 month contracts that they terminate so they can pay them less and less each time (Source: Worked at Microsoft, and they’re infamous for this. Hell, QA for Microsoft’s game division make about 50 cents above minimum wage in BC.)

    • Semi-Hemi-Demigod
      link
      fedilink
      151 year ago

      I’ve worked in software support for a decade and saying “We can’t support you because you modified this” is pretty standard. And with automated replies they don’t take too much support time.

      • QuinceDaPence
        link
        fedilink
        51 year ago

        You could even automate that entire process.

        Require customers to email support, require a log file, have your log files show if mods are installed, auto reply that the customer should reinstall the game without mods and see if the issue persists.

        • Semi-Hemi-Demigod
          link
          fedilink
          21 year ago

          If you want to get really snarky, figure out who wrote the mods and cc them on the reply saying “For your convenience we have included the authors of the installed mods on this email so you can work with them to resolve your issue.”

    • @Geek_King
      link
      English
      81 year ago

      Yeah that logic on their part is horseshit, anyone savvy enough to mod a game that isn’t mod friendly knows that if they have instability that’s on them for modding in the first place. All the times I completely hosed my Skyrim install with mods, or my Cities: Skylines install with mods, I never once thought about contacting the game maker for support. So to act like across the board modding will cause a flood of support requests is dishonest.

      • @[email protected]
        link
        fedilink
        English
        31 year ago

        I killed my Cyberpunk game trying to mod it. I just changed the installation directory, re-download, and loaded from cloud save when I got sick of trying to fix it. It’s so easy to recover from stuff like that nowadays.

        • @Geek_King
          link
          English
          41 year ago

          Exactly, if you hose your self, uninstall, delete the folder entirely and redownload. It’s a cope out to point to mods as increasing demands for technical support. If handled right modding can breath longevity and extra interest in your games. Shit, some of the most popular games on the market started out as mods originally.

          Tone deaf companies will continue missing the point.

    • @[email protected]
      link
      fedilink
      English
      61 year ago

      Then just impliment some automatic message before anyone in support is contacted. Something like “If you installed mods in your game, the first step is to uninstall them. If it still works, reinstall the game. If it’s still not working after that, THEN we’ll help”

      Maybe worded a little more professionally, but just an automatic trouble-shooting message that’s gonna be every support person’s first response anyway

      • @SgtAStrawberry
        link
        English
        41 year ago

        The Sims 4 have a support message like that. I have no idea how much it helps but God knows it is desperately needed.

      • @SgtAStrawberry
        link
        English
        01 year ago

        Look at the Sims 4 support website, is a good start to see that a lot of people will 100% ask questions like, " Completely moded action, has a bug. How to fix it? I don’t play with any mods I promise."

        So personally I don’t have any higher hopes for the Capcom audience, but credit to EA at least they just shrug their shoulders and answer " First completely remove your mods, clean the cache files and repair the game"