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- cross-posted to:
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This is one of my first attempts to make a “precon” style deck with an obvious game plan and that especially that doesn’t require prior knowledge to play.
I don’t have nearly enough “play an additional land” effects but those are pretty price-gated anyway.
What do you think?
EDIT: The fetchlands are proxied.
Ya there are definitely seemingly random cards in there. Some of that is the precon effect where there’s definitely some minimum amount of synergy but also some big things that don’t require the synergy engine to be going.
I had forgotten about Perennial Behemoth and Conduit of Worlds so I’ll have to pick those up!
So I’ve given Slogurk a little more thought. As I said, it’s interesting because there’s not quite a clear way you’re intended to win the game with it. Which is cool in a Commander sometimes.
Simic value engine Landfall is probably the strongest way to build the deck, I’ll stand by that, but really if you’re not taking advantage of Slogurk’s abilities you would be better of just running Tatyova or Aesi instead.
Slogurk does two things, really: gets bigger when you do the thing, and can recur lands. For the first thing, it does have trample, so it probably is designed with intention to threaten your opponents’ life total at some point. Hardened Scales and similar cards will make it get bigger faster so it’s an effective threat. And there are a good number of cards that care about lands and +1/+1 counters, so that’s a good way to bridge the themes.
With the recursion ability, I think it’s usually better to just run ways to play the lands from your graveyard rather than putting them in the graveyard and taking them back out. But lands with a cycling or channel ability you might want to repeat would be good synergy. Though Boseiju is probably over budget.