The update that made high pressure gas vents Industrial Machinery made my normal rocket cabin layout break. Three extra morale per cycle is nice, but I think I can do better. I’ve always set a target pressure of 4000g to keep the oxylite from off-gassing, but maybe its time to rethink that and use normal vents.

Anyone have a design they really like?

  • 👍Maximum Derek👍OP
    link
    fedilink
    English
    21 year ago

    I usually start by having them go into the rocket with the suit on, then I manually remove it. The suit is a good backup air suppy if you misjudge your O2 supply.

    Once I have my space industry set up I’ve done this with my last couple colonies.

    That way dupes go in and out without suits at all, using the transit tubes to get there in the first place. Only the cabin is accessible without a suit, the dupes adding diamond or replacing modules are all suited up.

    • @Yucky_Dimension
      link
      English
      21 year ago

      Aren’t they getting scalded when they exit the rocket? Or is maybe the gantry on a timer?

      • 👍Maximum Derek👍OP
        link
        fedilink
        English
        11 year ago

        Yup, timer. I delay the gantry by 25 seconds for rad and petroleum rockets, and 30 seconds for hydrogen. But if the transit tube isn’t working the dupe(s) may exit the rocket and just stand on the (still very hot) gantry long enough that they’ll get scalded by it. I had that happen once… that how I learned that transit tube was under powered.