• @[email protected]
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    691 year ago

    Please, please, please just make gambling-focused monetization models illegal. This shit literally just exists to prey on those with poor impulse control and should not have gotten away with existing as long as it has.

    • @[email protected]
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      211 year ago

      We need to get back to the old days, where you bought a game and that was that. I don’t mind paying additional for DLC later on, but only if it adds to the game. Not any of this loot box/character clothing/additional cars/shark card bullshit.

        • @[email protected]
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          1 year ago

          No, not really. I mean if you want to give me them as additional bonuses or whatever, without any real world cost, then no harm no foul. But it’ll be a cold day in hell when I spend real world money on virtual clothing for a character in a video game. Ditto with cars (excluding the game itself).

          • DreamySweet
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            01 year ago

            What about for games where clothing and cars are the point of the game?

                • @[email protected]
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                  11 year ago

                  I mean, exactly how it use to function. Release a new game. If there is really enough content to warrant a paid product, just put that into the next title. Instead what we are getting is developers excluding content from the base game to release it a year later for a quick buck.

                  • DreamySweet
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                    11 year ago

                    What is the difference, other than the pricing, between content being excluded from the base game and sold a year later as an expansion and content being excluded from the base game to be sold as a different game a year later? Why is one okay and not the other? Why is the one that is cheaper for consumers the bad one?