While Take-Two is riding high on their announcement that a GTA 6 trailer is coming, its CEO has some…interesting ideas on how much video games could cost, part of a contingent of executives that believe games are underpriced, given their cost, length or some combination of the two.

  • VaultBoyNewVegas
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    611 months ago

    I hate dollars per hour to determine how something is good value. I could sit and watch a 3-4 hour movie but if it’s a genre I dislike then I’ll probably not feel I got value out of it. Likewise if I buy a 70 quid game but it’s 15-20 hours and it’s got a great story, impressive visuals and solid mechanics then I’ll have got my money’s worth but if something is 70 quid and it’s filled with things that feel like a checklist to do then I’ll end up regretting the price that I paid.

    • Bizarroland
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      11 months ago

      It also means that companies that would release a tight and cohesive 15-hour game will instead release a jumbled sloppy episodic 150-hour mess to pad their pockets.

      It would mean worse games coming out that cost more money