I really felt it in Elden ring. I did dex/faith, but then needed a little bit of strength for weapon X, oh and a little bit of arcane for incantation Y.
By the time I was ready to invest in health, enemies were hitting pretty hard.
Yeah; when I’ve replayed ER, I’ve found that ‘enough stats to hold the weapon you want’, plus probably 14 faith for ‘flame cleanse me’, and then split the level ups between health / vigor / ‘whatever your weapon scales best with’ works very well.
I played through all of DS1 / 2 / Scholar / 3 at SL1 in preparation for ER coming out (Scholar was by far the hardest) but ER has a lot of enemies that seem designed to punish ‘reflex rolling’, it’s much more punishing on low-health runs than what’s come before.
As a quality build, I feel this intensely
I really felt it in Elden ring. I did dex/faith, but then needed a little bit of strength for weapon X, oh and a little bit of arcane for incantation Y.
By the time I was ready to invest in health, enemies were hitting pretty hard.
Yeah; when I’ve replayed ER, I’ve found that ‘enough stats to hold the weapon you want’, plus probably 14 faith for ‘flame cleanse me’, and then split the level ups between health / vigor / ‘whatever your weapon scales best with’ works very well.
I played through all of DS1 / 2 / Scholar / 3 at SL1 in preparation for ER coming out (Scholar was by far the hardest) but ER has a lot of enemies that seem designed to punish ‘reflex rolling’, it’s much more punishing on low-health runs than what’s come before.