Hey,

I’m running Call of the Netherdeep for a party and have some potential final boss cheesing I need help with. Members of The Inevitable should leave now!

I have been looking at the final boss fight and it tries to have the players talk the boss down for damage/debuffs and finally surrender in different phases. These are set at increasing DC’s of 15/17/19 for the 3 stages.

The tricky part is I have an Eloquence Bard in the party and at level 8 his minimum floor for a persuasion roll is 22 😬

How do I play this or alter this to make it more challenging? Obvious strategy would be to attack/silence the bard after hearing their silver tongue the first time.

I could just up the DC’s but that feels like I’m diminishing the player choices and restricting other players from joining in the efforts?

Ideas/thoughts welcome!

One possible solution would be to have the boss require each player to pass a persuasion check at some time?

Individual party member bonuses for Persausion are: 0/+2/+5/+7/+12 (min roll 10, min persuasion 22 😬 ).

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    11 year ago

    I agree that an auto success schould not be a problem but if the bard argues their case well enough

    You can go in addition to the changing DC go advantage /normal roll /disadvantage for all players and say a nat 1 is an auto fail with bad consequences