• JJROKCZ
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        111 year ago

        Two mmos seems like an odd decision, why make competing products, especially in a field that requires player time dedication like mmos

          • JJROKCZ
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            21 year ago

            Probably because the field is already saturated and dominated. New world was big for a minute tho

            • @[email protected]
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              11 year ago

              It was, I played it while I had Covid. My company was so large it split twice. Last time I logged in no one else had been online in over six months and there were only like half of the members still in it.

        • Neshura
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          11 year ago

          I would expect a lot of the greenlighting comes from people not too deeply involved in gaming so market saturation probably was not even a factor in their decision making. New World also suffered heavily from that (plus all the bugs and other issues at launch).

          They probably would have fared better had they built a name in a Genre first instead of diving head first into one of the most competitive niches in gaming with 2 projects.

    • @Kazzius
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      31 year ago

      Crucible was another one. A battle royale turned hero shooter that came and went in the same year.

        • loobkoob
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          41 year ago

          I think they’re just the Western publisher for it; they didn’t actually have a hand in developing it as far as I know.