• @[email protected]
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    1411 months ago

    And even lossy compression is not inherently bad. AAC is completely indistinguishable from lossless for most people and hardware setups, and very close anyway when it’s not. It uses a fraction of the space, though. (Not a comment on game dev practices, more a comment on compression.)

    • @Katana314
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      111 months ago

      I think I’ve been told that AAC uses just enough CPU to decode that developers don’t want it. Even that assessment could be wrong.