So I was watching a few youtubes and remembered how the vast majority (of like the ten) nes games me and my sister had were hard as all hell. I loved to play Little Nemo and Street Fighter 2010 but I am pretty sure I never made it past the third level of either. Let alone infamously hard games like The Lion King.
Which got me thinking. Basically every game for the past 20 years has been designed around instant gratification and being accessible. We outright had to make a new concept “hard but fair” to account for games like Dark Souls that are designed to be difficult but beatable as opposed to putting you in a death spiral if you hesitate too long on a hard jump (hello Ninja Gaiden).
So do the younger folk even have a concept of a “favorite game” where you likely never experienced more than fifteen minutes worth of content?
I haven’t played it, but I remember watching the opening cinematic where Lilith gets summoned. I love her aesthetic as a demon queen, with the skin wings and all.
Oh same. That intro is what drew me in. Reminds me of when I used to sketch all sorts of demonic beings for fun. But not just the appearance, for me the entire cut scene elements impressed me. From the design to the voice acting and general demeanor of the characters. The emotional depth within each role is rather well accomplished, I would say.