• @[email protected]
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    21 year ago

    I actually forgot that’s an option, which just makes the always online an even weirder choice.

    • @[email protected]
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      11 year ago

      Its not about good game design.
      Its a kind of DRM - a move inspired by the hypothesis that making a game hard to pirate will improve sales.

      The data suggests that hypothesis is false.
      An EU-funded study found that profits of blockbuster movies are negatively impacted by piracy, music industry profits are unaffected, and profits from selling books and video games are increased by piracy.