• @De_Narm
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    11 year ago

    Play times does in no way mean quality or dev time. I could make a game right know, in less than 30 minutes, where you have a single button. You win at a billionen presses. I’ll take my thousand dollars, thank you.

    Now you might think that nobody would buy it and that’s fair. The secret is to continue making games like normal and tack my button at the end of my 5h campaign. If everyone does it you either pay up or stop playing.

    • AggressivelyPassive
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      -11 year ago

      What mental image do you have of the average game buyer? A mindless idiot who just has to buy everything he’s being advertised?

      Of course you can make such a game. But nobody will buy it. It’s that simple. BTW your construction is called straw man. You know damn well, that some games have been designed for longer playtimes, you just chose to ignore that knowledge.

      • @De_Narm
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        1 year ago

        Why would it be a straw man? It’s exaggerated for sure, but the point being: If you pay per theoretical hour of gameplay, games will include a lot more low quality padding.

      • Nepenthe
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        1 year ago

        I uh… I don’t know if @De_Narm set out to do this, but they just described the main gameplay of Cookie Clicker, a $5 game about manually clicking a picture of a cookie. It was released on steam two years ago and has made over $3 million in revenue.

        It made more money than Hades, which has won several awards. There are leaderboards for the cookie. It is you whose opinion of what the typical gamer will put up with is actually high.

        • @_danny
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          21 year ago

          That’s definitely a strawman or just a straight up misrepresentation of what cookie clicker is. You only actually “manually click a picture of a cookie” for about one to five minutes, then you basically never click it again. It’s described as an idle game where you play by not playing, and the core mechanic is “number get bigger faster”. The game described in this thread is mindlessly clicking a button, no depth, no automation or acceleration. Just click a billion times to win.