- cross-posted to:
- [email protected]
- foss_gaming
- cross-posted to:
- [email protected]
- foss_gaming
Based on quake engine, now it has all the bells and whistles of modern graphics.
Based on quake engine, now it has all the bells and whistles of modern graphics.
I didn’t like how you had to pick up weapons from the map in the normal modes when I played on a LAN but instagib mode was hella fun. Fragging three people while bunny-hopping into the flag room and fragging two more on the way out is something you just have to experience.
Yeah, it’s hella fun.
Xonotic has quite a bit of config options, e.g. it’s possible to spawn with all weapons. But mastering those is a learning curve, compared to the more approachable instagib.
It’s kind of weird how picking up weapons on the map is a thing that kind of died out with arena shooters. I guess you probably didn’t grow up with those kinds of games?
Nope, way too young for that. The most boomery shooter I ever played before that is probably Tribes Ascend.
Makes sense! I think it’s kind of what you’re used to, you know? I remember disliking games where you had to pick your load out ahead of time when that started to be more common because it felt limiting to me, and also removed an element of map control. I like them just the same now, but it took a while to get used to it!
Don’t you have all the weapoms on Clan Arena from the start?
The mode we played didn’t. I’m sure there are ways to configure this.