A good community-focused Rocket League clone. Ever since RL was bought out by Epic and it went F2P, the game has felt more and more soulless, and the community interactions have been super tonedeaf. As a small company, Psyonix gave out cool stuff like white hats for those who found bugs and custom titles for people who found their significant other via the game. It sucks that the best content in the game came the summer before and the summer right after Epic bought it. Since the game went free to play, though, it seemed like RL was just another accessory for Fortnite to grow.
Tl;dr: RL was freaking amazing when the devs were allowed to care about the community. Now, it’s slowly losing the stuff that made it so special.
Creating a game is simple, maintaining a popular multiplayer competitive game is super hard and super expensive. There were plenty of attempts, both open source and commercial indy. For example, the community was really hyped about Diabotical, but the game died pretty soon after the release. Even major studios with huge budgets struggle, for example Quake Champions.
Steam is full of competitive multiplayer games and most of them are dead.
A good community-focused Rocket League clone. Ever since RL was bought out by Epic and it went F2P, the game has felt more and more soulless, and the community interactions have been super tonedeaf. As a small company, Psyonix gave out cool stuff like white hats for those who found bugs and custom titles for people who found their significant other via the game. It sucks that the best content in the game came the summer before and the summer right after Epic bought it. Since the game went free to play, though, it seemed like RL was just another accessory for Fortnite to grow.
Tl;dr: RL was freaking amazing when the devs were allowed to care about the community. Now, it’s slowly losing the stuff that made it so special.
That can’t be too hard in the grand scheme of things, can it? I mean, SuperTuxKart exists, surely we can make SoccerButWithCars.
Creating a game is simple, maintaining a popular multiplayer competitive game is super hard and super expensive. There were plenty of attempts, both open source and commercial indy. For example, the community was really hyped about Diabotical, but the game died pretty soon after the release. Even major studios with huge budgets struggle, for example Quake Champions.
Steam is full of competitive multiplayer games and most of them are dead.