• 520
    link
    fedilink
    9
    edit-2
    1 year ago

    Not exactly. Electricity aside, servers also require maintenance. That requires server admins. Those don’t come cheap.

    Edit: also network costs. With the requirement of handling high user numbers at stupidly low latency levels, they’ll need a seperate internet connection from corp and the data service will also not be cheap.

    • @[email protected]
      link
      fedilink
      English
      211 year ago

      Then solve the problem the same way the PC industry did by allowing anyone to host the server.

      • @[email protected]
        link
        fedilink
        English
        4
        edit-2
        1 year ago

        Which has its own drawbacks. Community servers are great for something like Battlefield/Battlebit where a single server covers 30-128 players. Less so for smaller groups and as games “die”. Time has no meaning, but I want to say it was mid 00s Unreal Tournament (so after 2k3/2k4 came out, but while UT was still alive) where it increasingly became nigh impossible to find servers not running instagib or “pro” mods. Which made sense since it was mostly the various clans making their servers public when they weren’t practicing.

        But also? Look at a live game like Destiny or Warframe. For the purely PVE content, you can get away with users running listen servers. And just ask any Warframe player about how much we just LOVE host migration. But once you add any form of competitive aspect, that is no longer viable. And community hosted servers for eight players in a matchmaking queue are just not going to be a thing.

        On the console side of things? That monthly fee covers (some) game servers but also the content servers to download all the patches and games.

        On the PC side? Generally you are either dependent on a major publisher/studio that can afford to leave a few racks running in a closet while they make new games. And you are fucked when they realize that and shut down the game. Or you hope that it is subsidized by DLC and microtransactions.

        And, if it is your primary platform, I think the multiplayer fees on consoles (other than switch) are handled pretty well these days. You aren’t paying for halo matchmaking. You are paying for an instant game collection every month and gamepass. Which is more or less exactly what sony did after clowning on MS for charging money.

      • 520
        link
        fedilink
        31 year ago

        If I had it my way this is exactly how it would work.

        Alas, even non-Valve PC games are moving away from that model unfortunately.

      • @x4740N
        link
        English
        01 year ago

        There is also peer to peer which is basically the same way torrents work

      • NoIWontPickaName
        link
        fedilink
        -51 year ago

        Online gaming requires servers to run, and servers require money. Either the game is more expensive, the online is a subscription, or you have to run the server yourself. There are games that do each of these.

        • @PopOfAfrica
          link
          English
          21 year ago

          Bruh, peer to peer is a thing.

          • @[email protected]
            link
            fedilink
            English
            21 year ago

            To be fair though peer to peer has some fairly big flaws like giving other people your IP and in some implementations the connection speed for everyone is set by the weakest link.

            • ThunderingJerboa
              link
              fedilink
              11 year ago

              True but you are still at the end of the day giving the host your IP still, it just can’t be seen by the other players by normal means.

          • @hperrin
            link
            English
            11 year ago

            Peer to peer just means one of you is hosting a server.