• @[email protected]
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    310 months ago

    Cost of doing business. Publishers who can’t afford to literally just forget about the cost of running servers have no need to be in business.

    • @hperrin
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      -1010 months ago

      Most companies aren’t in the business of giving away free services, and it’s wild to expect them to be. You wouldn’t expect a landscaping business to do all your landscaping for free after you pay for the first time.

        • @hperrin
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          -510 months ago

          Alright, then play games where you can host your own server. There are plenty. That doesn’t work for all games though (particularly ranked games where the server software has to be verified or people could easily cheat), so you’ll be limited in what you can play.

          • Ech
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            210 months ago

            I’m not super familiar with current console allowances, but are you suggesting that people can just “host their own server” and not pay the psn or Xbox live fees that are forced onto them? I just don’t think that’s true. You have to pay the fee to connect to any server, even your own.

            • @hperrin
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              -210 months ago

              This was more about general gaming, but you can connect to some games online without a subscription on Xbox. Not all.

      • @[email protected]
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        410 months ago

        Most companies aren’t in the business of giving away free services,

        First of all, this is wrong. Free to play is an insanely profitable business model.

        But also it’s wrong because non-F2P multiplayer games aren’t a free service. You paid $60/$70 for the game, and whatever the cost of the servers is would have been factored into the sale price. The per-unit cost of hosting an online game is nowhere near the cost of the game, especially back in the day when most “servers” were just a matchmaking service for P2P game clients.

        Nowadays, the cost of running a multiplayer game is lower than ever. Cloud hosting gives a ton of flexibility to design an online service that is affordable to run, not to mention the money printing machine that are microtransactions (often sold in non-F2P games that also require a subscription to play).

        Online subscriptions are not meant to cover server/hosting costs. They’re a monopoly tax from the platform holder, who can charge you money to connect to the internet simply because they can, and they know you have no other option.

        • @hperrin
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          10 months ago

          In my comment I mentioned about the game costing more to cover the cost of multiplayer servers. So that’s already been covered.

          And the subscription costs pay for tools for developers to build specifically for Xbox, like https://developer.microsoft.com/en-US/games/publish

      • @_number8_
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        310 months ago

        tell me more about how landscaping with physical labor and materials is just like having a server turned on

        • @hperrin
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          -510 months ago

          They both require money.

          Electricity is not free, hardware is not free, engineering and maintenance is not free, and an internet connection is not free.