• @hperrin
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    10 months ago

    Online gaming requires servers to run, and servers require money. Either the game is more expensive, the online is a subscription, or you have to run the server yourself. There are games that do each of these.

    Edit: or microtransactions. Fuck microtransactions.

    • Shake747
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      6210 months ago

      Normalizing needless online servers is part of the issue here (only with AAA titles). These companies set up servers and say shit like “well it has to be paid for somehow!”

      Games like Diablo 4 where you need internet to play single player. Diablo 2 resurrection removed all the LAN/Self hosting features of original D2.

      Blizzard isn’t the only company doing this either.

      Fuck that noise.

    • @[email protected]
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      2410 months ago

      That said, with the prices being where they are, a single subscriber basically funds the entire cost of running the server.

      • 520
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        10 months ago

        Not exactly. Electricity aside, servers also require maintenance. That requires server admins. Those don’t come cheap.

        Edit: also network costs. With the requirement of handling high user numbers at stupidly low latency levels, they’ll need a seperate internet connection from corp and the data service will also not be cheap.

        • @[email protected]
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          2110 months ago

          Then solve the problem the same way the PC industry did by allowing anyone to host the server.

          • @[email protected]
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            10 months ago

            Which has its own drawbacks. Community servers are great for something like Battlefield/Battlebit where a single server covers 30-128 players. Less so for smaller groups and as games “die”. Time has no meaning, but I want to say it was mid 00s Unreal Tournament (so after 2k3/2k4 came out, but while UT was still alive) where it increasingly became nigh impossible to find servers not running instagib or “pro” mods. Which made sense since it was mostly the various clans making their servers public when they weren’t practicing.

            But also? Look at a live game like Destiny or Warframe. For the purely PVE content, you can get away with users running listen servers. And just ask any Warframe player about how much we just LOVE host migration. But once you add any form of competitive aspect, that is no longer viable. And community hosted servers for eight players in a matchmaking queue are just not going to be a thing.

            On the console side of things? That monthly fee covers (some) game servers but also the content servers to download all the patches and games.

            On the PC side? Generally you are either dependent on a major publisher/studio that can afford to leave a few racks running in a closet while they make new games. And you are fucked when they realize that and shut down the game. Or you hope that it is subsidized by DLC and microtransactions.

            And, if it is your primary platform, I think the multiplayer fees on consoles (other than switch) are handled pretty well these days. You aren’t paying for halo matchmaking. You are paying for an instant game collection every month and gamepass. Which is more or less exactly what sony did after clowning on MS for charging money.

          • 520
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            310 months ago

            If I had it my way this is exactly how it would work.

            Alas, even non-Valve PC games are moving away from that model unfortunately.

          • @x4740N
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            010 months ago

            There is also peer to peer which is basically the same way torrents work

          • NoIWontPickaName
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            -510 months ago

            Online gaming requires servers to run, and servers require money. Either the game is more expensive, the online is a subscription, or you have to run the server yourself. There are games that do each of these.

            • @PopOfAfrica
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              210 months ago

              Bruh, peer to peer is a thing.

              • @[email protected]
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                210 months ago

                To be fair though peer to peer has some fairly big flaws like giving other people your IP and in some implementations the connection speed for everyone is set by the weakest link.

                • ThunderingJerboa
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                  110 months ago

                  True but you are still at the end of the day giving the host your IP still, it just can’t be seen by the other players by normal means.

              • @hperrin
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                110 months ago

                Peer to peer just means one of you is hosting a server.

    • @Waluigis_Talking_Buttplug
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      1110 months ago

      PC games run on servers, but you don’t pay for a Windows monthly subscription to play the games, you just pay for the individual games themselves.

      These servers are hosted by third party companies anyway.

      • @hperrin
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        -410 months ago

        I’m not sure what you mean. PC games usually run on your PC, unless you’re streaming. It’s the multiplayer server software that run on servers. And the servers are paid for by the company that makes the game, usually. Or the publisher. The actual server hardware is rented from cloud providers, if that’s what you mean. Servers aren’t free, that’s my point. If you want multiplayer online functionality, someone has to pay for the server. And ultimately that cost gets passed on to you, the end user.

        • @Waluigis_Talking_Buttplug
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          10 months ago

          What I mean

          Xbox: you have to pay to even be able to play online at all, even if the third party servers are paid for and operated by other means. Third party games still require you to pay xbox. They (third party) own the servers and pay for the servers. Even free games require you to pay Xbox.

          PC: you can play games online without paying your OS provider.

      • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️
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        10 months ago

        It’s too bad every dev runs their own (often piss-poor) servers instead of giving us dedicated server hosting software to run our own. Can’t go back to those days even if we wanted!

          • @[email protected]
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            410 months ago

            You got some hella rose tinted glasses on my guy.

            GameSpy was a bloated piece of garbage that is only fondly remembered because the other options were worse. It crashed constantly which ripped you out of your game and it performed this trick especially often right when the game launched.

            Ping was always wrong, lobbies displayed as full when they weren’t, server filtering was non-existent, required login every time you disconnected…

            I was thrilled to move off of it to basically anything else

            • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️
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              10 months ago

              GameSpy was a bloated piece of garbage

              Bloated? It literally did 1 thing, and that was give you a list of servers that you could filter, despite your attestation it had no filtering.

              The other options were worse

              All Seeing Eye was often considered better; though I remember it being exactly the same program just with a different name.

              It crashed constantly, ripping you out of the game

              All it did with the game was connect you to the server you selected using the game’s own commands. If GameSpy itself crashed after you’ve connected to the server, the game wouldn’t be affected.

              You sure you’re thinking about GameSpy?

      • @hperrin
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        110 months ago

        deleted by creator

    • Franzia
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      510 months ago

      Dont grt it twisted the main thing a subscription is funding is shareholder value.

    • @rockSlayer
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      410 months ago

      What do you know, all three happened because of the unrelenting pursuit of profit.

      • @hperrin
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        -710 months ago

        All three happened because servers actually cost money. Do you give away things for free to strangers on the internet?

        There’s no profit in letting users run their own servers, btw.

        • @rockSlayer
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          310 months ago

          There’s no profit in letting users run their own servers

          Yes, there is. They make the game more expensive, charge a subscription, and then cut all the cost of hosting. That is where the industry is heading.

          • @hperrin
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            -210 months ago

            Ok yes, if they’re charging you a subscription to run your own server, there’s profit in that. I don’t know of any companies that do that, but I would not be in favor of them doing that. Considering that is not a common practice in the industry, I think we can move on.

            • @rockSlayer
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              10 months ago

              remember Call of Duty Black Ops: Cold War? The game that didn’t have dedi servers for Zombies for several months after launch, cost $70, and had a battle pass?

        • AnonTwo
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          10 months ago

          How much money do you pay to login to Mozilla/Chrome/Edge to make this post?

          Various PC games before and after Xbox do not charge anything just to be online. it’s not an outright requirement. To add consoles usually restrict internet entirely, which is a completely different thing from hosting rounds.

          Your second sentence is closer to what the actual reason is, and goes more in line with rockslayer’s post.

          edit: I will concede that browsers aren’t locked anymore behind the payment models it seems. But I will still stand by that everyone is arguing as if individual games don’t have to do this, but i’m fairly certain still that no P2P or just outright free online games exist on consoles, which makes the argument moot.

        • @x4740N
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          110 months ago

          Hperrin your getting continuously downvoted here, perhaps that should be a good wakeup call to step back and look at why you are being downvoted

          • @hperrin
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            10 months ago

            Because people disagree with me? That doesn’t change the fact that that’s how the industry works. Multiplayer is always paid for by something. If nobody bought Shark Cards, GTA Online wouldn’t be free.

            Also, consoles are subsidized. Microsoft makes money on your subscription, not your Xbox.

            • @x4740N
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              110 months ago

              deleted by creator

    • @[email protected]
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      310 months ago

      Cost of doing business. Publishers who can’t afford to literally just forget about the cost of running servers have no need to be in business.

      • @hperrin
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        -1010 months ago

        Most companies aren’t in the business of giving away free services, and it’s wild to expect them to be. You wouldn’t expect a landscaping business to do all your landscaping for free after you pay for the first time.

          • @hperrin
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            -510 months ago

            Alright, then play games where you can host your own server. There are plenty. That doesn’t work for all games though (particularly ranked games where the server software has to be verified or people could easily cheat), so you’ll be limited in what you can play.

            • Ech
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              210 months ago

              I’m not super familiar with current console allowances, but are you suggesting that people can just “host their own server” and not pay the psn or Xbox live fees that are forced onto them? I just don’t think that’s true. You have to pay the fee to connect to any server, even your own.

              • @hperrin
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                -210 months ago

                This was more about general gaming, but you can connect to some games online without a subscription on Xbox. Not all.

        • @[email protected]
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          410 months ago

          Most companies aren’t in the business of giving away free services,

          First of all, this is wrong. Free to play is an insanely profitable business model.

          But also it’s wrong because non-F2P multiplayer games aren’t a free service. You paid $60/$70 for the game, and whatever the cost of the servers is would have been factored into the sale price. The per-unit cost of hosting an online game is nowhere near the cost of the game, especially back in the day when most “servers” were just a matchmaking service for P2P game clients.

          Nowadays, the cost of running a multiplayer game is lower than ever. Cloud hosting gives a ton of flexibility to design an online service that is affordable to run, not to mention the money printing machine that are microtransactions (often sold in non-F2P games that also require a subscription to play).

          Online subscriptions are not meant to cover server/hosting costs. They’re a monopoly tax from the platform holder, who can charge you money to connect to the internet simply because they can, and they know you have no other option.

          • @hperrin
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            10 months ago

            In my comment I mentioned about the game costing more to cover the cost of multiplayer servers. So that’s already been covered.

            And the subscription costs pay for tools for developers to build specifically for Xbox, like https://developer.microsoft.com/en-US/games/publish

        • @_number8_
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          310 months ago

          tell me more about how landscaping with physical labor and materials is just like having a server turned on

          • @hperrin
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            -510 months ago

            They both require money.

            Electricity is not free, hardware is not free, engineering and maintenance is not free, and an internet connection is not free.

    • @x4740N
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      010 months ago

      Peer To Peer

      Look it up

      Your comment is exactly the same type I’d see from toxic users on reddit arguing that people should pay because Microsoft hosts servers for multiplayer and that the commenter gladly pays for it whenever I’d go to look at reddit posts calling out bullshit on pay walled multiplayer on consoles

      • @hperrin
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        10 months ago

        Oh I don’t pay. I don’t play on PlayStation or Xbox, and I honestly don’t think people should, but I understand why people do. It’s easy, and playing on PC is harder.

        The more middlemen you put between the developer of the game and the end user the more money you’re going to pay. You might get a better/easier experience, but it will cost more. That’s just economics. So minimizing that is good for the end user if they’re cool with having a harder time setting things up and playing.