Edit: Spleling

  • @Aremel
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    1 year ago

    I don’t understand how cereal box puzzles would translate over to DnD.

    I also don’t know about ripping off movie and TV characters and just swapping out the names. I suppose it depends on the character, but I feel like this is the easiest one to tell that it was “stolen”.

    Using Pokémon descriptions for monsters is aces though, even if you use the older mons. I think Monster Hunter monsters would also translate over pretty well.

    • @[email protected]
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      1 year ago

      During a game of Star Wars d6 rpg i ran a group through basically the train job episode of firefly (that was in solo 12 years later) and they did not realize it until we were watching firefly together. I also ran them through the cloud city plot from ESB while they were on cloud city.

      • @Aremel
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        31 year ago

        That’s what I mean though. If they are even somewhat aware of the characters you are borrowing from, they’ll know the NPCs are rip-offs, regardless of a name swap. I feel like you would have to do more than just change their name. Perhaps combining characters to make 1, or modifying character traits so they’re not 1:1.

        I suppose it also depends on whether or not your players care about that sort of thing though, and if you as the DM don’t come clean about your shenanigans when caught.

        • @[email protected]
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          41 year ago

          I think the prior reply explained it best though. You’re not literally copying and pasting a fictional character into your world and just changing their name. You’re using good characters from fiction and copying their tropes into your world. Because those tropes work and they exist for a reason.

          In any work of fiction, including building a TTRPG world, it is assumed you will be borrowing inspiration from other sources. I can’t imagine having to try to come up with 100% unique characters and ideas to run for my players. I’ve had lots of instances too where I come up with something I think is original and a player asks “oh wait, is this inspired by X?”

          Point of the ramble being: everything has been thought of to some degree—it’s how the applications are used in your world that make them unique. Plus when we encounter a character that reminds us of an existing really good one, I think it makes it easier/more comfortable to get into a good RP mood with them. And even more fun when you do subversions of their existing character.

          • @Aremel
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            41 year ago

            Yeah, after reading all of the replies, I get it now. I took the original post way too literally. I can see how recycling popular character tropes would be a good idea.

    • @[email protected]
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      1 year ago

      Mazes, riddles, color coordinated pictures, I think the cereal boxes point is actually a good idea for a kernel of a puzzle.

      This post just made it very real to me how I could DM a game.

      Cool cool cool

      • GormadtOP
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        141 year ago

        As a forever DM, it’s pretty fun to DM and I think everyone should give it a shot

        Especially if you enjoy the roleplay aspect, you get to roleplay so much

          • GormadtOP
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            101 year ago

            Basically I just figured out what I needed to know for the bare minimum to run a game

            Then my friends and I discussed it and that I was really new at it so things might be rough, and the DM screen is basically a quick reference guide for things you’ll need to know

            That was back in the days of DnD 3.5

            With the new group I’ve got we decided to do 5e (which I had never ran before) so I picked up a starter set and ran it from there, which was really easy to do

            A few quick tips for you: don’t be afraid to improvise, don’t be afraid to ask for a moment to look something up, don’t worry about doing different voices for everyone you roleplay as it ain’t necessary, and most of all have fun

            Basically the biggest hurdle for DMing was getting past my nerves to actually commit to a date

            • @[email protected]
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              71 year ago

              Very cool, thank you for taking the time to explain.

              It does sound really fun.

              I’m going to be traveling for a while, I wonder how popular d&d is abroad

              • Doug [he/him]
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                11 year ago

                Not to just keep replying to you but it’s also very doable online if you can’t find players where you are

                • @[email protected]
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                  21 year ago

                  Oh! That’s a great idea. And actually fits my lifestyle better, I travel a lot so another problem would be getting into a group and then leaving them high and dry when I moved.

                  I appreciate the thought and the replies, thanks

          • @[email protected]
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            41 year ago

            Not the person you asked, but another forever dm who likes it.

            I fell into it because I wanted to play and the best way to control scheduling was to run the game.

            If you like to write stories that’s wonderful - take a look at some of the pre generated adventures in any system to understand how the different components work in pen and paper games. Just remember that no plot can survive contact with the players unscathed (after all it’s group story telling)- and some level of improve skill will help the overall experience. After that just have fun.

            • @[email protected]
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              21 year ago

              Makes sense, I think I can roll with the punches.

              That’s also really good point about being able to keep a consistent schedule. I think I’d prefer to be able to have the adventure on time.

              • Doug [he/him]
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                21 year ago

                You can’t. You can do better sometimes but there will still be hiccups. As far as I’m aware the groups most likely to be actually consistent have been playing together since they were in school.

                This isn’t meant to be discouraging at all! The opposite in fact. Don’t let those hiccups, common or rare, stop you. Just be aware of their possibility and ready to adapt. Ability to adapt is the most useful tool in the GM toolbox at the table and approaching it.

    • Hossenfeffer
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      1 year ago

      I also don’t know about ripping off movie and TV characters and just swapping out the names. I suppose it depends on the character, but I feel like this is the easiest one to tell that it was “stolen”.

      You wouldn’t put them wholesale into a game. For example, you’d mentally label an NPC as a ‘Spock’ and play him as intellectual and logical. Another as a ‘McCoy’ and play him as compassionate, emotional, and a bit of a catastrophiser. Obviously, you wouldn’t use them together as the crew of a ship (along with a ‘Kirk’ and a ‘Scotty’), that would be a bit on the nose. And you wouldn’t steal characters’ history or catch-phrases, you would just use the core of the character as a shorthand for personality, as a guide for how they might present themselves, think, and interact with others.

      There’s no reason, say, a fantasy city council couldn’t be run by:

      • a ‘Hannibal Lecter’ (brilliant, urbane, lover of the finer things)
      • a ‘Lesley Knope’ (energetic, rules follower)
      • a ‘Sarah Connor’ (determined, uncompromising)
      • a ‘Stringer Bell’ (confident ambitious, maybe with a secret past)
      • a ‘Dr. Gregory House’ (cantankerous, confrontational, cynical)
      • @Aremel
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        31 year ago

        Ah, now I get it! Thanks for spelling it out for me.

      • Doug [he/him]
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        1 year ago

        While reading this comment I had the thought of a stoic warrior type that was very much an outsider to the society he was mostly operating in but very open to learning about the things that are new to him. Occasionally he would really embrace some part of that culture and make his own references to it.

        I’d probably call him Jaxson and get away with it until he said indeed.

    • @SpaceNoodle
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      91 year ago

      Did you memorize all the Dora the Explorer plotlines? Should they switch to Go, Diego, Go?

      • @Aremel
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        21 year ago

        I never mentioned anything about the Dora the Explorer plotlines. That one actually sounds like a pretty good idea. And yes, they should get some from Go, Diego, Go while they’re at it lol.

    • @Mango
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      71 year ago

      I’ll make it all even simpler.

      Go to tvtropes! Copy and paste.

    • GormadtOP
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      61 year ago

      Yeah the puzzle one might be tough but the rest are pretty good

      The TV characters thing is also one that’s kinda meh