- cross-posted to:
- [email protected]
- [email protected]
- technology
- cross-posted to:
- [email protected]
- [email protected]
- technology
I’d like to get the community’s feedback on this. I find it very disturbing that digital content purchased on a platform does not rightfully belong to the purchaser and that the content can be completely removed by the platform owners. Based on my understanding, when we purchase a show or movie or game digitally, what we’re really doing is purchasing a “license” to access the media on the platform. This is different from owning a physical copy of the same media. Years before the move to digital media, we would buy DVDs and Blu-Rays the shows and movies we want to watch, and no one seemed to question the ownership of those physical media.
Why is it that digital media purchasing and ownership isn’t the same as purchasing and owning the physical media? How did it become like this, and is there anything that can be done to convince these platforms that purchasing a digital copy of a media should be equivalent to purchasing a physical DVD or Blu-Ray disc?
P.S. I know there’s pirating and all, but that’s not the focus of my question.
Where are the streams being hosted though, or where do you download them from? From my understanding, the biggest problem with NFTs is that the NFT itself is nothing more than a token on the blockchain that states you own something, but the files themselves are hosted elsewhere, so if the service hosting the file stops existing, you are left with a token that points to nothing.
Depends on the item, the platform its being sold on, etc, but I believe most NFTs are hosted on the IPFS platform which is censor resistant
Some NFTs actually point to physical objects and have the digital token as a “certificate of authenticity”. Ive got a holographic skate deck from a EDM artist shipped to me, has an NFC badge on it for more goodies in the future
The tech is pretty cool, imo, and has a lot of modern use cases.