• @[email protected]
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    11 months ago

    Not even comparable to rdr2… which came out in like 2017. The characters\npcs look like cartoons lmao

    • @[email protected]
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      1911 months ago

      It’s just a different art style, there are a bunch of technical improvements over RDR2, such as:

      • NPC density (dance club, beach, etc)
      • urban lighting and reflections (esp. on cars and buildings)
      • hair animations (guy standing on green truck, white bikini girl whipping hair)
      • high render distance in model-dense areas (e.g. beach scene w/ details in the distance)

      It doesn’t seem to be going for realism, but it does seem to be adding a ton of tech.

      • @[email protected]
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        611 months ago

        Npc density is what impressed me. Especially if they all are actually doing stuff beyond just walking straight.

        • @[email protected]
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          611 months ago

          For some reason, that beach scene really impressed me. There were tons of static models, lots of NPCs all doing different stuff, and the updated hair animations seemed to still be working (hard to tell though). It just looked really good, especially compared to similar scenes in GTA V that were pretty much empty.

      • @[email protected]
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        11 months ago

        I mean every other game in the series seemed to have been going for realism idk why this one would be different. It may have many technical improvements but imo that doesn’t excuse things like skin that looks smooth as butter on almost every NPC lol

        Not that I’m not excited, just a bit disappointed.

        • MrScottyTay
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          711 months ago

          I’ve always seen gta games go for a stylised realism, never tried realism. This in, art style terms. looks exactly like GTA V

          • @Squizzy
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            111 months ago

            GTA 4 was definitely a more realistic take

            • MrScottyTay
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              311 months ago

              It was gritty and grimy looking but still stylised, especially in the character faces

              • @Squizzy
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                311 months ago

                Yeah maybe you’re right there, I’m not an artist so I don’t know the terminology but looking back there were strong shaded features and such.

          • @OscarRobin
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            111 months ago

            Yeah GTA has been stylistically a kind of ‘hyperreality’ where they exaggerate within a relatively realistic framework.