• @[email protected]
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    211 months ago

    Abilities that are too powerful for that should either not exist or require significant preparation

    • Neato
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      211 months ago

      Then you’re going to have boring spells that do damage akin to cantrips. No one wants homogenization.

      • @[email protected]
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        211 months ago

        I absolutely do want mechanical homogenization. Interesting variants can be handled with flavor without forcing everyone to learn completely new rules for every ability. The existence of generic rule systems (e.g. Savage Worlds) proves I am not alone with that view.

        • Neato
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          211 months ago

          Cool. And that exists in that game. But that’s not the core of dnd.

          • @[email protected]
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            111 months ago

            It was my impression that we are at this point discussing (rp)game design in general, not specifically D&D. If your context was D&D specifically, that explains a lot of the disagreement between us.