I’m running a homebrew of Monster Hunter as a first time DM, with sort-of first time players. They treat it like a Disneyland ride where they “go here do X” and so I set them up for the first major boss fight with Teostra (cr13) against their group (lv4) with the inte t that they do 1/4 to 1/2 it’s health to drive it away. (I know they can’t kill it).

Except rather than fight it they offered to make it a cooked meal, since it can speak draconian and I want them to actually try to roleplay I let it unfold. Except now I have no idea how to proceed. I want this to pan out because it’s the first time they’ve all truly put their heads together and had to figure out how to proceed to actually strategize in the way I see so many players just naturally do in podcasts, but in the spirit of MonHun, the Elder dragons are nearly ageless and you cant…just like reason with them.

I also have no way to set a scene other than pure improvisation for this “city saving cookout” they have to plan. Help?

  • 𝔼𝕩𝕦𝕤𝕚𝕒OP
    link
    311 months ago

    It is indifferent, but aware of the circle of life (what is destroyed will regrow, the way of the universe. “Lower beings will bow or be kindling as I pass, I will walk where I please”). It’s walking north to south towards a desert but will destroy their “base” town if it is not steered off course (player incentive to act)

    I have one player who is seasoned and he took the step forward and initially engaged conversation, but the other new players panicked at the idea of losing their “only” base town. They asked what it would take to walk around the town and on the spot I decided it has lived a long life, it wants to see something new. A "curiosity’. The teams chef suggested a cooked meal, because it has never had a propwrly seasoned meal prepared and may feel differently about humanoids if they were good Cooks.

    • @AlataOrange
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      English
      411 months ago

      How would you react if a group of ants managed to in perfect English ask you to pretty please just take walk nominally further to go around their ant hill instead of stepping on it, and they they would feed you if you did?

      You’ve made a boss with no actual motive to destroy the town other than that the monster is lazy and can’t be bothered to walk about three extra miles on it’s trek.

      I personally would argue that this is a no roles required sort of event. Probably have them roll to make the food, they seem to already be proficient with Cook’s tools so it’s just whatever the highest attribute that they can justify + proficiency is. Then just have them talk.

      You don’t need to make them roll diplomacy or anything if you don’t want to or if it would bog down the scene. Let them beg for the life of their village, try to make their case to something that could kill them without a second thought that they are worth allowing to exist in this world. If their arguments are bad or drive the monster to anger the fight starts now. If their arguments are good and would sway an apathetic beast and have the monster walk what is to it a trivial amount of extra distance.

      Some important things to think about are why does this monster refuse to move its path. Did arrogant and believes all life weaker than it is worthless intrinsically. Is it simply lazy and doesn’t care about anyone but itself. Is it actively spiteful and hates that other things exist on principle. Does it itself feel trapped governed by forces out of its control. Etc.