Suffering and success.

  • @Jiggle_Physics
    link
    English
    541 year ago

    MtG made over a billion dollars. From what I can see WotC, products/services/licenses, make up over 3 billion of Hasbro’s 5.something billion revenue.

    • @half_built_pyramids
      link
      English
      361 year ago

      Yeah, card crack is real. They’ve been whaling and getting kids into gambling since the 90s. Don’t know why lay offs there. Line go up just a little more probably.

      • @Holyginz
        link
        English
        201 year ago

        It’s not that. It’s that the fewer people they have to pay the more money they get to keep. It’s incredibly short sighted and self destructive. But they don’t care at this point.

          • @[email protected]
            link
            fedilink
            English
            31 year ago

            IIRC they contract and credit the artists. I don’t think theyveven use any in-house srtists.

            • @caseofthematts
              link
              English
              41 year ago

              They’ve been caring less about artists and the community in recent years.

              At cons, they used to pay for artists hotels and give them free booths to set up, now artists get nothing and have to pay something like $750 for a booth.

              • tmyakal
                link
                fedilink
                English
                41 year ago

                I think that’s more about WotC giving up on cons and tourneys than giving up on artists. If they’re having events at all, they’re not putting as much money into them as they used to.

              • @[email protected]
                link
                fedilink
                English
                31 year ago

                You mean using AI to design the card’s mechanics? I’d like to think we are still a ways away from that, specially since they’d have to train their on model that adjusts not only for the text generated but what the actual card would do in a game. they could use it for french vanilla cards I suppose, but it’s not like those take a human that long to make anyway.

                • @[email protected]
                  link
                  fedilink
                  English
                  1
                  edit-2
                  1 year ago

                  I didn’t say they needed to be quality or anything, they just need to appear quality to corporate, as all the corps are starting to cannibalize staff at the idea of using LLMs. Corporate doesn’t play the game and doesn’t care about long term, just the short term gains.

            • @[email protected]
              link
              fedilink
              English
              11 year ago

              1100 layoffs and they don’t use in house artists? I find that hard to believe but you might be right.

      • Diotima
        link
        fedilink
        101 year ago

        Yeah, my partner really likes the art but we’re both aware that MtG was just the real world precursor to the current micro-transaction culture.

      • @[email protected]
        link
        fedilink
        English
        41 year ago

        MTG used to have 2 or 3 releases a year. Enough to keep things fresh, but not an instance amount.

        When I was working in a Game Store in the Early 2020’s, there as more than one release a week, and a major release about once a month. They set the milking machine to maximum.