@[email protected]M to [email protected]English • 11 months agoSony Patent Aims To Change Game Difficulty In Real Time As You Playinsider-gaming.comexternal-linkmessage-square70fedilinkarrow-up1135arrow-down17cross-posted to: playstation
arrow-up1128arrow-down1external-linkSony Patent Aims To Change Game Difficulty In Real Time As You Playinsider-gaming.com@[email protected]M to [email protected]English • 11 months agomessage-square70fedilinkcross-posted to: playstation
minus-square@JackLSaucelinkEnglish28•11 months agoRE 4 (original), every Ratchet and Clank game, Space Invaders by complete accident, etc
minus-square@[email protected]linkfedilinkEnglish8•11 months agoYeah, a lot of games do it under the hood without anyone even noticing.
minus-square@[email protected]linkfedilinkEnglish5•11 months agoAnd some spell it out and make it a main feature, like Rimworld and its “storytellers”. They’re actually rather basic, but they check how well the player is doing and adapt the threat level accordingly. Well, if they’re not Randy, anyway.
minus-square@[email protected]linkfedilinkEnglish2•11 months agoHaving Randy available was a stroke of genius, imo. It takes care of difficulty and it’s an item randomizer.
minus-square@[email protected]linkfedilinkEnglish2•11 months agoI don’t disagree. Not much of a Randy player myself, but I see the point.
RE 4 (original), every Ratchet and Clank game, Space Invaders by complete accident, etc
Yeah, a lot of games do it under the hood without anyone even noticing.
And some spell it out and make it a main feature, like Rimworld and its “storytellers”.
They’re actually rather basic, but they check how well the player is doing and adapt the threat level accordingly.
Well, if they’re not Randy, anyway.
Having Randy available was a stroke of genius, imo. It takes care of difficulty and it’s an item randomizer.
I don’t disagree. Not much of a Randy player myself, but I see the point.