• Snot Flickerman
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      6 months ago

      EDIT: RE: Valve and Darwinia:

      https://en.wikipedia.org/wiki/Introversion_Software#Financial_history_and_independence

      Darwinia was eventually released in March 2005, but despite a strong opening weekend, sales soon slipped too low to sustain the company. Within six months, the developers were back on UK government benefits until November, when they contacted Valve “on a whim”[10] to try to set up a digital distribution deal on their Steam platform. Valve responded enthusiastically and, following a 14 December 2005 online launch, digital sales, which exposed the game to a new, global audience, kept the company going through to the release of their third game, DEFCON.

      Valve didn’t reach out to Introversion to make demands, they actually saved the company. For a game basically no one had ever heard of and abysmal sales for were about to make the company go bankrupt. Valve didn’t pay for this exclusivity. It is however true that 18 years ago, they had an exclusive game.

      This is a big difference compared to Epic paying 2K for exclusive access to Borderlands 3 so they can secure the profits of a huge franchise. Epic pays big companies big money to secure early profits to exclusive titles. Valve may have technically had an exclusive game, but Epic’s business model is literally paying for exclusive access to the biggest games they can get, so they can get the biggest cut of the sales at the highest price point, before discounts.

      Only one of these two companies is trying to “Pay 2 Win.”


      There really isn’t. This is personal opinion.

      Some of us just have issues with Epic Games. Some others have issues with Valve.

      No private company is really “good.”

      But the argument with Epic is things like:

      • They brought “exclusives” to PC gaming for the first time. Previously, a PC game was a PC game, and it didn’t matter what storefront you bought it from, because it was available at all storefronts. Epic chose to pay companies to restrict their titles just to Epic, in an attempt to move the market towards them.

      • In a similar vein, trying to fight Valve’s dominance, they started giving away free games. They have been firing people left and right because their financials are in the toilet, and yet they’re still pissing away money on free games and exclusives to their store.

      • People who care about access to music and paying artists hate them because they have effectively put a death warrant on Bandcamp, buying them for two years, doing nothing with the product, and then selling it to Hedge Fund fuckies who already shitcanned half the staff and the site is officially on life support. They basically killed the last place you could buy music and make sure all the proceeds went to the artist and not a middle man (Bandcamp Fridays).

      • During all of this, they refused to spend any money on actually improving their fucking game store. Things that have been staples of Steam for a decade now are still on a waiting list of features to be added. The User Experience for Epic Games Store is just bad, bad, bad, bad. There’s no excuse for it, especially when they chose to piss money away on exclusives and free games instead of paying people to produce a better product than Valve has. They refused to even try to release a better product, believing they could buy their way to dominance.

      Do you really want to support a company that doesn’t give a flying fuck about your user experience as a customer and has such bad business plans that they’re letting go tons of staff? It’s bad enough that they had a bad business plan, but it also seems like they’re not very good to their employees, either. Compared to Valve’s “flat” management where there are no managers, or where Newell famously paid the writer for Portal to “be sick” for two years while he had a serious disease. “Your job here at Valve is to get better.” This was before he wrote Portal, no less.

      One company clearly cares about the user experience that their users experience, and one clearly cares about using every tool at their disposal to be the top of the market, everything from paying for exclusives and free games to suing in court to try to carve out a niche for yourself where you don’t have to pay vendor fees.

      Of course, I also encourage you to do your own research and come to your own conclusions. Valve offers a better product, better user experience, and treats their employees with more respect, but it doesn’t mean Valve hasn’t made their own share of anti-consumer decisions.

      • @cottonmon
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        216 months ago

        An important detail regarding exclusivity. What made a ton of people pissed off (and justifiably so, in my opinion) is that they bought exclusivity for games that were kickstarted which resulted in the option for Steam keys being removed for these games.

      • Brawler Yukon
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        6 months ago

        They brought “exclusives” to PC gaming for the first time.

        Please stop with this horseshit. Valve and GOG had both done third-party exclusives before EGS was even a thing. Epic absolutely in no way "brought [them] to PC gaming for the first time.

        Yes, they did make them a pillar in their strategy to try to enter a marketplace that was dominated by an 800-pound gorilla - which is a perfectly legitimate approach to take - which neither of the other two did, but they 100% categorically did NOT bring the practice to PC first.

        they refused to spend any money on actually improving their fucking game store.

        Wow, you’re just full of misinformation on this post. They have constantly been updating their store since day one. No, it’s not on parity with Steam (and it likely never will be), but to just flat out say that they haven’t spent anything on improving it when there has been a steady stream of improvements over the years is ignorant at best and actively disingenuous at worst.

        • @Voyajer
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          146 months ago

          Which games did valve pay to be exclusive to steam?

          • Brawler Yukon
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            -126 months ago

            Darwinia.

            And before you even go there, yes, it was a long time ago, no, they haven’t really done it since then. But the discussion here is about whether or not Epic did it first, which they did not. By about a decade and a half.

            • @Voyajer
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              176 months ago

              Darwinia still sold copies through their site. Steam didn’t even support macos or linux back then yet the game did and that was how you got those versions. It wasn’t exclusive.

              • Brawler Yukon
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                -166 months ago

                Tell me you didn’t click the link without telling me you didn’t click the link.

                Darwinia still sold copies through their site.

                Straight from the linked forum post:

                As part of the launch and Steam’s exclusivity, we will no longer be offering Darwinia as a download option from our site, although it will still be possible to purchase shipped boxed copies. At Valve’s request we will also be removing the demo from our site for about a month.

                So, yes, they were still selling boxed copies - because it was 2005 - but Valve made them stop selling digital copies from their own site and even made them take down their own demo.

                It wasn’t exclusive.

                Again, same quote as above:

                As part of the launch and Steam’s exclusivity

                Not sure how you’re getting “it wasn’t exclusive” from a post that explicitly says that they signed their game up for Steam exclusivity.

                • @Voyajer
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                  136 months ago

                  As you said, it was 2005. Physical sales were the norm.

                  • Snot Flickerman
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                    6 months ago

                    I like how they ignore that it saved the company and Valve didn’t reach out to them to make demands. Introversion was about to go out of business, were on benefits (“on the dole”), and their deal with Valve saved them.

                    But that’s exactly the same as paying for Borderlands 3, a huge fucking game whose company wasn’t about to go out of business is exactly the same.

                    Via Wikipedia about Introversion Software:

                    Darwinia was eventually released in March 2005, but despite a strong opening weekend, sales soon slipped too low to sustain the company. Within six months, the developers were back on UK government benefits until November, when they contacted Valve “on a whim”[10] to try to set up a digital distribution deal on their Steam platform. Valve responded enthusiastically and, following a 14 December 2005 online launch, digital sales, which exposed the game to a new, global audience, kept the company going through to the release of their third game, DEFCON.

                    I found elsewhere that said they only sold 6000 copies before contacting Valve, but I can’t verify that it’s true.

                    Yeah, exactly the same as massive games with huge followings like Borderlands 3. /s

                  • Brawler Yukon
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                    -106 months ago

                    Yes, and Valve was trying to establish their upstart digital store against the big established sales leader by buying exclusive distribution rights to a game they didn’t make…

                    🤔

            • @[email protected]
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              6 months ago

              Since you are being a bit nitpicky here: The people you replied to did say „exclusives“ and „games“, so…

              • Brawler Yukon
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                -86 months ago

                Careful you don’t throw your back out helping them move those goalposts!

            • Caught_You_Looking_Moron
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              6 months ago

              How was it exclusive if it was available to purchase in two separate places? Maybe if your comment had a qualifier like “digital download version exclusive” it could be considered correct

              • @cottonmon
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                96 months ago

                Based on the other poster above, it was the Darwinia devs who reached out to Steam. So Darwinia isn’t a particularly good example either.

                • @Rose
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                  -26 months ago

                  What’s your point though? Every one of Epic’s exclusivity deals is done with the consent of the game publisher. Does it matter who makes the offer? Do we even know that there aren’t cases of publishers reaching out to Epic?

                  • @cottonmon
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                    26 months ago

                    Does anyone know how to permalink a post on Lemmy? Anyway, here’s what Snot said:

                    Also, to be clear on the differences, Valve didn’t reach out offering to pay for a massively popular upcoming game, which is what Epic does as a business model. They had a company that was about to fail reach out to them, and they made an exclusivity deal with them, but Valve did not pay them for this deal. If you really fail to see the difference between those two things, I don’t know what to tell you.

            • @Voyajer
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              216 months ago

              Are we pretending publishers not bothering putting their games on every storefront is the same as paying publishers to not put those games on competing storefronts?

                • @Voyajer
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                  126 months ago

                  Intention matters too.

                  • @[email protected]
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                    -36 months ago

                    Not to me. I just want to play games. Already have multiple launchers. Doesn’t make a difference.

                • @[email protected]
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                  56 months ago

                  The end result is the same for the consumer.

                  It really isn’t.

                  In one case a publisher is choosing to publish where the customers are. If consumers don’t like that service they are free to publish somewhere else

                  In the other case a company is trying to force consumers to use their service, instead of providing a better service that they would want to use.

                  • @[email protected]
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                    -36 months ago

                    Either way you install a client and play a game. Already have a few so it doesn’t really matter.

                  • @Rose
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                    -56 months ago

                    Steam was literally forced on those who owned a physical copy of Half-Life and wanted to play it. The dominant position has nothing to do with the service offered by Steam. It was dominant when it barely had any features. GOG competing with it on features and in fact offering the bonus of DRM-free games hasn’t improved its market share of about 0.5%.

        • @rambaroo
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          16 months ago

          For real, Steam literally took off because they made HL2 exclusive to it. It doesn’t matter that it’s a first party game, the effect and intent was identical. They could’ve made it generally available but chose not to. They forced people to use their proprietary product to install a game.

          It’s crazy how many people shill for valve on Reddit and lemmy when they’ve already done most of the shit Epic gets accused of.

      • @[email protected]
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        -116 months ago

        Do you really want to support a company

        I don’t think getting freebies from them counts as supporting them

          • @[email protected]
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            46 months ago

            I think it’s funny how people create accounts only to never actually spend any money on this platform

          • @[email protected]
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            -16 months ago

            Of course it’s part of the equation.

            It’s part of the equation on Steam and GOG, too.

            So unless you bought a physical copy of this game and kept it off the internet (not sure if anyone is collecting any data through FO3 itself), or got it gifted to you through GOG and you don’t have an account there, you’re in the same boat. Except you paid for the game with money in addition to data.

            • Snot Flickerman
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              46 months ago

              Yeah, but the argument was “does taking a free game help them or not” not shifting goalposts to whether Valve does it, too.

        • ono
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          6 months ago

          I don’t think getting freebies from them counts as supporting them

          I do. Some examples off the top of my head:

          • giving them access to your stored data, by letting their code execute on your computer
          • giving them access to your behavioral data (a form of biometrics), through the same
          • giving them access to your system fingerprints, through both code execution and account creation
          • giving them legal influence over you, by agreeing to their terms
          • giving some of their legal arguments greater weight, by increasing their market share
          • giving them greater sway with publishers, such as when seeking exclusivity deals, by bolstering their user count
          • giving them greater value to investors, by the same

          There are probably other ways in which it supports them. Those are just the first ones to come to mind.

          • @[email protected]
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            -16 months ago

            Ok, but they give free games so it’s cool. They’ll surely make a lot of money off of my “never pays us” behavioural data

        • @Mojojojo1993
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          6 months ago

          I was going to say. This is probably the opposite. Unfortunately once epic goes down. Because of their awful launcher you won’t actually be able to use it

          It’s not a free game. It’s a license to access a file through the epic launcher. They really shouldn’t be able to sell it as a game. It’s inaccessible without epic.

          • @[email protected]
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            76 months ago

            But it’s not a sale. It’s a game, and it’s provided for free, and as of right now there is no end date where your access to the game will expire. No money leaves your wallet.

            I still don’t understand.

            Is this some sort of coping mechanism by people who paid for the game 10 years ago?

            … because unless you bought it from GOG over Steam (which is my preferred place to buy digital games, not Epic), you’re in the same boat: Haven’t bought a game, you’ve bought a license. Except with Epic, it’s $0.00 today.

            • bridge_too_close
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              106 months ago

              Ultimately, if you want a free game and have no issues with Epic, then hurray, you get a free game. Some of us don’t like Epic and prefer to give them nothing (including our data), even if it means passing up on free games. I have no shortage of games to play, so I won’t be missing a free copy of FO3 or whatever else they decide to offer up.

            • @Mojojojo1993
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              46 months ago

              Mate I got it. I have all the free games from epic.

              My point was that it’s not a “game” in the traditional sense. Anything online that requires a launcher is a licence.

              Similar to me “purchasing” a film on prime. I don’t actually purchase the film, I purchase a license to access the file solely through their system.

              They can revoke or lose that license and I lose access. Different to me buying a DVD and I can use it whenever I want as long as I have a DVD player.

              I agree. I was just following on the point from above. It is shit that we can’t buy from company. I bought the game 10 years ago. Bit of double dipping. I’ve rebought a bunch of older games.

              • @[email protected]
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                36 months ago

                It’s definitely a game in the modern sense. If you want games in the traditional sense, your choices are pretty much GOG and physical copies. And even those aren’t a guarantee, with things like…

                • “Physical copies” that are really just download codes or a DRM key on a disc
                • Day one patches
                • Patches that make the game drastically different than it was on launch, particularly when the game was drastically different (aka. shittier) on its unpatched launch
                • Games that require proprietary servers to run the game properly, and won’t be kept alive after a certain date because they won’t release the required code for fans to run their own servers

                For a lot of gamers, “licenses to games” or any of the above cases make up the majority of the games they play. Yet we still call them gamers, we still call them games, and we still call it gaming.

                • @Mojojojo1993
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                  26 months ago

                  Again I don’t disagree. I think untill gamers or consumers lobby the industry, we will keep getting shafted. None of those things listed help the consumer. Maybe patches and new updates but not if it doesn’t ship with a completely unbroken game

                • Snot Flickerman
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                  6 months ago

                  Tell me you don’t understand business terms like “license” without telling me you don’t understand business terms like “license.”

                  Also:

                  1. Valve has made clear that if they ever go out of business, they will transfer a copy of each game you have a license for to you (providing they still have distribution rights).

                  2. This isn’t even a problem with GOG because they still distribute games in the old way where you can download a standalone installer and keep that copy of the game in perpetuity.

                  3. Epic has no such plans or guarantees.

                  Make of that what you will.

      • @[email protected]
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        -136 months ago

        I totally disagree with the exclusives point.

        So, so many games can only be brought on steam. It’s always been that way.

    • Kayn
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      46 months ago

      It’s just terminally online redditors bringing their anti-Epic circlejerk here. There’s nothing wrong with collecting free games from the EGS.

        • @[email protected]
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          6 months ago

          Issue comes up when people start praising Valve as some godlike entity in comparison.

        • Kayn
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          -56 months ago

          Feel free to boycott it. Just don’t go around telling others which store they should be buying from like you did at r/pcgaming.

          • Snot Flickerman
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            6 months ago

            Literally nobody in this thread told you that you couldn’t. You’re not a fucking victim here. I had an opinion and I expressed it.

            If people online telling you that you’re wrong influences you so much, I’d say that’s a personal problem.

          • @[email protected]
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            36 months ago

            Feel free to boycott it. Just don’t go around telling others which store they should be buying from like you did at r/pcgaming.

            “Why can’t you just boycott silently?!”

        • @echo64
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          -96 months ago

          I really don’t know what to say about the modern pcgamer, at least the terminally online one like this.

          I don’t want to being whataboutism into this, but you likely support many companies that do truly terrible things every day, but this one is a bridge too far? This one? It’s wild.

          • Deceptichum
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            36 months ago

            This is a very easy one.

            I can’t exactly boycott a food company when 99% of what I can find is probably from them under a different subsidiary.

            • @echo64
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              -86 months ago

              Eh, you always can. But that’s beside the point. The point I’m making is not that you don’t boycott other things, it’s that this is the only thing you choose to. Which is just a symptom of being online in toxic places waaaay too much. You just shouldn’t care this much about a mostly harmless video game company. It’s super weird.

              It’s like when those weirdos keep voting EA as the worst company of the year every year, like EA? Really? Okay, that’s where your priorities are.

              • Deceptichum
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                56 months ago

                What else do you expect me to boycott?

                Other than essentials, games are the only thing I buy.