• @yamanii
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      1511 months ago

      They didn’t die, they were killed.

      • @jedibob5
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        2711 months ago

        “People die when they are killed.”

      • Poopfeast420
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        11 months ago

        Were they? Their three releases since Saints Row 4 ten years ago weren’t that well received. It’s not like they were releasing smash hit after smash hit (lately). Maybe they killed themselves.

          • @jedibob5
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            911 months ago

            SR4 is where the series jumped the shark for me. Turning up all the wacky random insanity worked great for SR3 and helped it find a niche to differentiate itself from other GTA-likes, but trying the exact same thing again made it go from parody to farce. It was very obviously trying so hard to top SR3’s absurdity, but it just went so insanely overboard with it that I got desensitized to it, and it all came across as just plain stupid.

            And on top of that, they give you superhero powers that basically make using cars obsolete… in a GTA-like. The vehicle customization was one of the best systems of SR3, but they actively disincentivized using vehicles altogether in 4.

        • @yamanii
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          11 months ago

          Deep Silver was very problematic with completely unrealistic expectations and deadlines, Volition’s leadership was also complicit to not fight it too much, what the actual devs wanted to make was a SR 2.5 in tone.

          This channel is pretty good since he knows people inside but also doesn’t have his hands tied since he trashed the reboot. https://www.youtube.com/watch?v=yawfVO4-_gM