• andrew
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    5211 months ago

    Don’t dozens of games that old and older have better world gen?

    Like Dwarf Fortress, which is old enough to drink in the US.

    • @finestnothing
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      811 months ago

      The history is the real selling point for me, idk any other game that builds a rich world of history fully randomly like they do. Can’t wait for the adventure mode release on steam

      • @LeafOnTheWind
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        511 months ago

        I just wish it was a little less buggy/not user friendly. I played for awhile when it released on steam, but going back to it sounds so annoying having to set up all those crafting orders again. I stopped last time because there got to be too many cave dwellers and it slowed the game to a crawl. I think they’ve fixed that now, and my other annoyance of the ammo stack issue. I just wish the crafting orders were just a little bit closer to rimworld’s.

        • @Zron
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          411 months ago

          You do know for like 18 years dwarf fortress was made by one very autistic dude.

          It’s very impressive software, and understandable why it can be a little confusing sometimes.

          • @LeafOnTheWind
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            211 months ago

            Yeah it is very impressive and I do love it. It is just a bit frustrating at times and I kind of have to fight with the systems a bit to get it to do what I want.

        • @finestnothing
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          211 months ago

          Honestly I haven’t run into any major bugs yet, but I could just be lucky. Definitely agree that the crafting orders menu sucks though

          • @LeafOnTheWind
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            111 months ago

            I guess not really buggy. Maybe a bit janky at times. I also wish the tombstone system worked better. I sometimes don’t notice I have ghosts for awhile then have to queue up a bunch of tombstones. It would be nice if that could be automated or at the very least have a persistent warning notification that I need to make one. All these dumbass dwarfs falling to their deaths…