- cross-posted to:
- jrpg
- cross-posted to:
- jrpg
cross-posted from: https://lemmy.world/post/820145
There is also a brief mention of backporting some of the changes from the console release to PC, although no specific details or timeframe are given.
cross-posted from: https://lemmy.world/post/820145
There is also a brief mention of backporting some of the changes from the console release to PC, although no specific details or timeframe are given.
Most important part for existing Pixel Remaster owners:
will any of these new features and changes be added to the mobile and PC versions?
Naofumi: I’m sure that people who played the mobile and PC versions first will be surprised that there’s this kind of definitive version coming out. It’s difficult to say for certain at the moment, but of course I’m considering it. Or perhaps I should say that I’ve already started making arrangements.
That being said, making the home console versions was a completely separate process from making the mobile and PC versions, so I don’t know if it will be possible to include every single new feature and change at this point in time.
Mobile devices in particular have different specs that vary from model to model, so I think we will need to do a lot of very in-depth testing on lots of different devices before we can figure out if we will be able to include everything from this release. And another thing to consider is that the background music feature uses an entirely separate additional soundtrack, which takes up memory. For low-spec smartphones, the games are already pushing the limits of the memory while running, so it might be tricky to add new features. On the other hand, the boost features, for instance, just mess with existing numerical values, so they should be relatively easy to implement.
I’m sorry that I can’t say anything more definitive than that. At the moment, all I can say is that I’m working on it, and I’ll do the best that I can. I should be able to give a more detailed answer in the future, so please bear with me for now.
SquareEnix struggles with basic porting tasks, when indie developers innovate constantly.
Corporations are driven by money, independents by love.